Yeah, that's understandable. Welp, like I said it's just a concept. Some ideas I have are for point 1 to be a small starting town, situated on top of a mountain, points 5 and/or 6 being cities whose economy is based on fishing or marine shiping. I also want to have a forest situated early on (between 2 or 3 maybe) and one or two caves.It's kind of hard to give feedback on this as is, to be honest. Maybe if you gave more context, that would help? As in, a brief description of each point on this map (I guess those are cities?). For example, #1 is a town in a forest, #4 is a mining town, #6 is a big city by the ocean. That could help us understand the flow of your game and how the different parts of this region fit together.
i think one thing to remember is that you don't want the region to be so linear. at first glance, it doesn't seem that way but something I noticed is that the towns are all connected by a singular route, kinda like "Starter Town - Route 1 - Next Town - Route 2 - Gym 1 City - Route 3"Yeah, that's understandable. Welp, like I said it's just a concept. Some ideas I have are for point 1 to be a small starting town, situated on top of a mountain, points 5 and/or 6 being cities whose economy is based on fishing or marine shiping. I also want to have a forest situated early on (between 2 or 3 maybe) and one or two caves.