• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
Resource icon

Resource How to force 31 iv's for every pokemon that the player receives! 1.0.0

Asforcia

Novice
Member
Joined
Feb 22, 2022
Posts
13
Asforcia submitted a new resource:

How to force 31 iv's for every pokemon that the player receives! - A guide on how to force 31 iv's for every pokemon the player receives

First things first, scroll till you find the Pokemon.rb file in the script editor / look for 014_Pokemon folder and click on 001_Pokemon file

then find:
Ruby:
Expand Collapse Copy
GameData::Stat.each_main do |s|
      @iv[s.id]       = rand(IV_STAT_LIMIT + 1)
      @ev[s.id]       = 0
    end

and replace

Ruby:
Expand Collapse Copy
      @iv[s.id]       = rand(IV_STAT_LIMIT + 1)

with

Ruby:
Expand Collapse Copy
@iv[s.id]       = 31

and that's pretty much it, every pokemon the player receives will now always have...

Read more about this resource...
 

Tauxins

Aspiring Game Maker
Member
Joined
Jan 24, 2022
Posts
13
How would you also force maximum EVs for every Pokémon?
 
Back
Top