Looking to Recruit:
Coder/Scripter: Currently need someone knowledgeable in Ruby to help me fix some code errors and add 1 or two quality of life scripts. I will be paying for this job.
Project Title:
Galaxmon [Working Title]
~A game made with the PSDK kit (25.13)
Project Description:
Project Galaxmon is a monster catching/raising/battling game in its concept stages. The aim of the project is to test out ideas/concepts to later implement in a fully developed game.
Current Demo Features:
*MP system
*No hidden value/stat system
*Personalities (nature equivalent) are present but they don't affect the stats of the creature
*Multiple variant system per creature; a creature can have a maximum of 3 different variant colors
*Moves are never forgotten and can be swapped out at any time
*Luck system: Once every 12 hours, you are able to acquire beneficial or detrimental bonuses for your adventure.
The four categories of the luck system are: variant rate, capture rate, stat increase/decrease, item drop rate.
*English, Spanish, Italian (DeepL), French (DeepL), German (DeepL), and Japanese (DeepL) languages available.
Team Members:
Me - Director/Creator
Progress/Screenshots:
Method of Contact:
*DM
*Discord - nebulastar#6818
Coder/Scripter: Currently need someone knowledgeable in Ruby to help me fix some code errors and add 1 or two quality of life scripts. I will be paying for this job.
Project Title:
Galaxmon [Working Title]
~A game made with the PSDK kit (25.13)
Project Description:
Project Galaxmon is a monster catching/raising/battling game in its concept stages. The aim of the project is to test out ideas/concepts to later implement in a fully developed game.
Current Demo Features:
*MP system
*No hidden value/stat system
*Personalities (nature equivalent) are present but they don't affect the stats of the creature
*Multiple variant system per creature; a creature can have a maximum of 3 different variant colors
*Moves are never forgotten and can be swapped out at any time
*Luck system: Once every 12 hours, you are able to acquire beneficial or detrimental bonuses for your adventure.
The four categories of the luck system are: variant rate, capture rate, stat increase/decrease, item drop rate.
*English, Spanish, Italian (DeepL), French (DeepL), German (DeepL), and Japanese (DeepL) languages available.
Team Members:
Me - Director/Creator
Progress/Screenshots:
Method of Contact:
*DM
*Discord - nebulastar#6818