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Resource icon

Resource Mystery Codes 2022-12-05

tilles111

Novice
Member
Joined
Dec 3, 2022
Posts
25
tilles111 submitted a new resource:

Mystery Codes - For when you can't get mystery gifts to work.

Paste in a new script section above Main, or turn into a plugin.
Script:
Expand Collapse Copy
class CustomGifts
  def self.AAAAAAAAAA
    if $game_switches[98] == false
      #The pichu from Lerucean Town
      pkmn = Pokemon.new(:PICHU, 30)
      pkmn.item = :ZAPPLATE
      pkmn.form = 2           # Spiky-eared
      pkmn.makeFemale
      pkmn.shiny = false
      pkmn.learn_move(:VOLTTACKLE)
      pkmn.learn_move(:HELPINGHAND)
      pkmn.learn_move(:SWAGGER)...

Read more about this resource...
 

ardicoozer

Cooltrainer
Member
Joined
Sep 29, 2020
Posts
171
Hello,
I got encountered with "code = MessagesFreeText"
Before insert the password..
 

Attachments

  • IMG20221206200116.jpg
    IMG20221206200116.jpg
    5.1 MB · Views: 94

Shadow56bomb

Cooltrainer
Member
Joined
Oct 15, 2022
Posts
214
class CustomGifts
def self.AAAAAAAAAA
if $game_switches[98] == false
#The pichu from Lerucean Town
pkmn = Pokemon.new(:PICHU, 30)
pkmn.item = :ZAPPLATE
pkmn.form = 2 # Spiky-eared
pkmn.makeFemale
pkmn.shiny = false
pkmn.learn_move(:VOLTTACKLE)
pkmn.learn_move(:HELPINGHAND)
pkmn.learn_move(:SWAGGER)
pkmn.learn_move(:PAINSPLIT)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[98] = true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.BBBBBBBBBB
if $game_switches[99] == false
# 99 Master Balls
pbReceiveItem(:MASTERBALL,99)
$game_switches[99] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
#Useage guide: https://eeveeexpo.com/resources/1113/
def self.SNORLAXFIX
if $game_switches[100] == false
#Fixed Snorlax
pkmn = Pokemon.new(:SNORLAX, 100)
pkmn.item = :SNORLAXPPLATE
pkmn.form = 1 # King
pkmn.makeMale
pkmn.shiny = true
pkmn.learn_move(:SNOR)
pkmn.learn_move(:FELLSTINGER)
pkmn.learn_move(:ROOST)
pkmn.learn_move(:ORIGINPULSE)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.LUGIAROAR
if $game_switches[100] == false
#The only way to get Dragon Lugia
pkmn = Pokemon.new(:Lugia, 20)
pkmn.item = :DRAGONFANG
pkmn.form = 99 # Dragon
pkmn.shiny = true
pkmn.learn_move(:ICEBEAM)
pkmn.learn_move(:SURF)
pkmn.learn_move(:ETERNABEAM)
pkmn.learn_move(:CONFUSERAY)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.MEWTWOBITE
if $game_switches[100] == false
#Mewtwo of ???
pkmn = Pokemon.new(:MEWTWO, 20)
pkmn.item = :TWISTEDSPOON
pkmn.shiny = true
pkmn.learn_move(:THUNDERBOLT)
pkmn.learn_move(:CRUNCH)
pkmn.learn_move(:PRISMATICLASER)
pkmn.learn_move(:LEECHSEED)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.SQUIRTLEDIG
if $game_switches[100] == false
#Digging Squirtle
pkmn = Pokemon.new(:SQUIRTLE, 20)
pkmn.item = :SOFTSAND
pkmn.makeFemale
pkmn.shiny = true
pkmn.learn_move(:DIG)
pkmn.learn_move(:FLY)
pkmn.learn_move(:BLUEFLARE)
pkmn.learn_move(:SANDATTACK)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.DUNSPARCE
if $game_switches[100] == false
#Will's Dunsparce
pkmn = Pokemon.new(:DUNSPARCE, 20)
pkmn.item = :LEFTOVERS
pkmn.makeMale
pkmn.shiny = true
pkmn.learn_move(:DRACOMETEOR)
pkmn.learn_move(:GUNKSHOT)
pkmn.learn_move(:BOOMBURST)
pkmn.learn_move(:HEALORDER)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
end
class MysteryCodes
def self.enterCode
if pbConfirmMessage(_INTL("Would you like to enter a code?"))
code = pbMessageFreeText("Enter Code",_INTL(""),false,10)
if code == "AAAAAAAAAA"
CustomGifts.AAAAAAAAAA
elsif code == "BBBBBBBBBB"
CustomGifts.BBBBBBBBBB
elsif code == "SNORLAXFIX"
CustomGifts.SNORLAXFIX
elsif code == "LUGIAROAR"
CustomGifts.LUGIAROAR
elsif code == "MEWTWOBITE"
CustonGifts.MEWTWOBITE
end
else
pbMessage(_INTL("Please come again soon!"))
end
end
end
 

tilles111

Novice
Member
Joined
Dec 3, 2022
Posts
25
class CustomGifts
def self.AAAAAAAAAA
if $game_switches[98] == false
#The pichu from Lerucean Town
pkmn = Pokemon.new(:PICHU, 30)
pkmn.item = :ZAPPLATE
pkmn.form = 2 # Spiky-eared
pkmn.makeFemale
pkmn.shiny = false
pkmn.learn_move(:VOLTTACKLE)
pkmn.learn_move(:HELPINGHAND)
pkmn.learn_move(:SWAGGER)
pkmn.learn_move(:PAINSPLIT)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[98] = true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.BBBBBBBBBB
if $game_switches[99] == false
# 99 Master Balls
pbReceiveItem(:MASTERBALL,99)
$game_switches[99] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
#Useage guide: https://eeveeexpo.com/resources/1113/
def self.SNORLAXFIX
if $game_switches[100] == false
#Fixed Snorlax
pkmn = Pokemon.new(:SNORLAX, 100)
pkmn.item = :SNORLAXPPLATE
pkmn.form = 1 # King
pkmn.makeMale
pkmn.shiny = true
pkmn.learn_move(:SNOR)
pkmn.learn_move(:FELLSTINGER)
pkmn.learn_move(:ROOST)
pkmn.learn_move(:ORIGINPULSE)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.LUGIAROAR
if $game_switches[100] == false
#The only way to get Dragon Lugia
pkmn = Pokemon.new(:Lugia, 20)
pkmn.item = :DRAGONFANG
pkmn.form = 99 # Dragon
pkmn.shiny = true
pkmn.learn_move(:ICEBEAM)
pkmn.learn_move(:SURF)
pkmn.learn_move(:ETERNABEAM)
pkmn.learn_move(:CONFUSERAY)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.MEWTWOBITE
if $game_switches[100] == false
#Mewtwo of ???
pkmn = Pokemon.new(:MEWTWO, 20)
pkmn.item = :TWISTEDSPOON
pkmn.shiny = true
pkmn.learn_move(:THUNDERBOLT)
pkmn.learn_move(:CRUNCH)
pkmn.learn_move(:PRISMATICLASER)
pkmn.learn_move(:LEECHSEED)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.SQUIRTLEDIG
if $game_switches[100] == false
#Digging Squirtle
pkmn = Pokemon.new(:SQUIRTLE, 20)
pkmn.item = :SOFTSAND
pkmn.makeFemale
pkmn.shiny = true
pkmn.learn_move(:DIG)
pkmn.learn_move(:FLY)
pkmn.learn_move(:BLUEFLARE)
pkmn.learn_move(:SANDATTACK)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
def self.DUNSPARCE
if $game_switches[100] == false
#Will's Dunsparce
pkmn = Pokemon.new(:DUNSPARCE, 20)
pkmn.item = :LEFTOVERS
pkmn.makeMale
pkmn.shiny = true
pkmn.learn_move(:DRACOMETEOR)
pkmn.learn_move(:GUNKSHOT)
pkmn.learn_move(:BOOMBURST)
pkmn.learn_move(:HEALORDER)
pkmn.cannot_release = true
pkmn.cannot_trade = true
pkmn.calc_stats
pbAddPokemon(pkmn)
$game_switches[100] == true
else
pbMessage(_INTL("You have already redeemed this code."))
end
end
end
class MysteryCodes
def self.enterCode
if pbConfirmMessage(_INTL("Would you like to enter a code?"))
code = pbMessageFreeText("Enter Code",_INTL(""),false,10)
if code == "AAAAAAAAAA"
CustomGifts.AAAAAAAAAA
elsif code == "BBBBBBBBBB"
CustomGifts.BBBBBBBBBB
elsif code == "SNORLAXFIX"
CustomGifts.SNORLAXFIX
elsif code == "LUGIAROAR"
CustomGifts.LUGIAROAR
elsif code == "MEWTWOBITE"
CustonGifts.MEWTWOBITE
end
else
pbMessage(_INTL("Please come again soon!"))
end
end
end
I updated the usage guide, it should be fixed if you follow the updated instructions.
 
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