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[v12+] Game Over

Resource [v12+] Game Over 1.3.1

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
-FL- submitted a new resource:

[v12+] Game Over - When a switch is on, its activates a game over when the player lose.

gif.gif
screen.jpg

When a switch is on, its activates a game over when the player lose.

Tested on Essentials v19.1 and v20.1. More versions (v12-18.1) on link. If this script isn't working on latest Essentials version, please inform on this thread.

Read more about this resource...
 

SirWeibrot

Novice
Member
Joined
Jan 30, 2021
Posts
21
Hi, I am having 2 issues with this resource:

- When I black out, the overworld music will start playing for 1 second again

- The "Game Over" graphic doesn't appear, it is simply a black screen
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
Hi, I am having 2 issues with this resource:

- When I black out, the overworld music will start playing for 1 second again

- The "Game Over" graphic doesn't appear, it is simply a black screen
Did you follow the below instruction?
On RPG Maker XP system database (F9), define Game Over ME and the graphic. Please note that Essentials uses a different screen size (the default is 512x384), so the game over graphic must match.
I tested right now at v20.1 with hotfixes v1.0.7, the field bgm isn't playing again and the graphic appears.

Which Essentials version are you using?
 

SirWeibrot

Novice
Member
Joined
Jan 30, 2021
Posts
21
Did you follow the below instruction?

I tested right now at v20.1 with hotfixes v1.0.7, the field bgm isn't playing again and the graphic appears.

Which Essentials version are you using?
I am on the exact same version.

Yes I did define the game over stuff under F9 originally, but I must've accidentally hit cancel or something, cause it's wasn't there anymore, so that is fixed now.

However I still have the overworld music playing for a moment after I black out.
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
I am on the exact same version.

Yes I did define the game over stuff under F9 originally, but I must've accidentally hit cancel or something, cause it's wasn't there anymore, so that is fixed now.

However I still have the overworld music playing for a moment after I black out.
I tested on another project, but I can't reproduce the music issue. It happens if you test this script on a new Essentials?

Anyone had this issue?
 

SirWeibrot

Novice
Member
Joined
Jan 30, 2021
Posts
21
I tested on another project, but I can't reproduce the music issue. It happens if you test this script on a new Essentials?

Anyone had this issue?
I just tested it on a new Essentials, but it didn't have the issue, so it must be a conflict with another plugin, right?

I'll do some more testing and come back to you
 
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