What's something you learned from releasing a game?
I didn't want the thread title to be so heckin long people wouldn't click on it
Since the game jam was over, I'm wondering if anyone picked up some new development tips or just personal anecdotes they'd like to share about releasing a game or working with a team and a deadline.
I didn't want the thread title to be so heckin long people wouldn't click on it
Since the game jam was over, I'm wondering if anyone picked up some new development tips or just personal anecdotes they'd like to share about releasing a game or working with a team and a deadline.
For me, I got to learn first hand why having a shared Dropbox folder would've been so valuable. With multiple people editing the game files, a lot of time gets wasted in zipping the game, uploading it somewhere, and then downloading the game, unzipping again...Even when I just quickly shared 1 map's data and a character sheet I'd made, it didn't transfer perfectly because my teammate didn't know what I'd named the character sheet in my version of the game.
After playing some jam games and seeing what people did, I also think I've learned what kinds of tutorials/resources would be useful to submit. :3c
After playing some jam games and seeing what people did, I also think I've learned what kinds of tutorials/resources would be useful to submit. :3c