The Pokémon disobedience mechanic really needs some working.
There needs to be some prize for maxing friendship level, which doesn't just make it annoying or a negligible event. Like a mechanic where the happiness doesn't stop at 250 or it takes a significantly more work to get to the limit like increasing it with battling has a limit after which you have to go through so many more ways to reach the limit.
Now i haven't seen much of the mechanics of Bd/Sp but disregarding status conditions and getting crits because of affection doesn't really seem like the right choice, rather what if it helped when you have went over the level cap?. Whenever a Pokémon exceeds a level cap but has a high friendship value, there will have to be a variable for a three strike rule. The first time your Pokémon faints without actually killing at least one of the opposing ones, it increases to 2 or there might be a slight probability for an attack to miss by underestimating or overestimating the new power level which again raises the counter to 2.The counter after reaching 2 has its own effects, when confused the Pokémon has an increased chance of hurting itself and might sleep for an extra turn under the sleep condition, which again are more towards the exiting mechanics. After this the counter will increase by .5's which makes the mechanic more realistic. At first the Pokémon tries to disobey and uses another move they think will have better results(which may be randomize or AI genereated). Either way, if the move fails or not, the counter raises by .5, after it has been raised the same event does not increase the counter (although it occurs from time to time) but rather a medium rate possibility of the counter increasing mid battle which goes into the normal mechanic of Pokémon disobeying or at times not even getting out of their Pokeball, which gives another mechanic that actually gives a reason to get the gym badges if there is an overarching plot and a nation that needs our help.
Now these mechanics need not be followed by a Pokémon with less friendship value. I like the fact of the randomness of the real mechanics but it doesn't fit when it is a sudden change. This might add a more interactive battle interface.
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