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Map Display Name Override

Resource Map Display Name Override 1.1

DerxwnaKapsyla

Overseer of the Abyss
Member
Joined
Apr 24, 2017
Posts
152
DerxwnaKapsyla submitted a new resource:

Map Display Name Override - Adds functionality to your game that lets you override the name for a map in metadata

This system will create an override flag in metadata.txt for how the map names are displayed in games to emulate a functionality similar to how RPG Maker VX Ace games onward handle map names.

In VX Ace, when creating a map, there are two fields that relate to a map's name. One of them is the Internal Name, which is what the editor exclusively uses. This is for the sake of the developer and for the sake of organization. The other is the Display Name, which is what is used when displaying the...

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DerxwnaKapsyla

Overseer of the Abyss
Member
Joined
Apr 24, 2017
Posts
152
DerxwnaKapsyla updated Map Display Name Override with a new update entry:

v20 parity

Version 1.1 change log:
* Changed the "DisplayName" field to "Name" to maintain parity with v20 of Essentials.
* Tweaked the code slightly to match the official v20 code.

Notes:
* This script does NOT implement the in development v20's map metadata file, nor any other changes associated with it. This script was made and finished literally a day before Maruno did the official version, and I edited it the next day for the sake of version parity.

Read the rest of this update entry...
 

Blkarcher77

Rookie
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Joined
Sep 29, 2021
Posts
0
Hey, question unrelated to the script (although cool script, will be using it).

In your example images, specifically the Voltseon pause menu, you have a notification for a new quest. What script is that? And how do you get it to show in the pause menu?
 
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