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Resource After-Battle Commentary 1.1.1

Yumil

Novice
Member
Joined
Aug 28, 2021
Posts
18
Yumil submitted a new resource:

After-Battle Commentary - Allow NPCs to comment on the outcome/various propertie of a battle through a series of flags/checks.

Ever wished the game could acknowledge the player's play style in some capacity ? Acknowledge that the player just swept your important NPC's team without breaking a sweat ? Maybe reward them for that with a rare item ? Or instead call them out for spamming healing items to win ? Have recurring opponents note how much the player's team changed since last time they fought ? Have them comment on how this new addition to the player's team totally made the difference, or how it's strange how...

Read more about this resource...
 

Izanagi

Developer of Pokémon Stars
Member
Joined
Jun 10, 2021
Posts
26
This is such a cool concept! Will definitely use this. Thanks for your work, man!
 

Yumil

Novice
Member
Joined
Aug 28, 2021
Posts
18
You probably could ! Nothing prevents you from checking the content of the registered battles through a good old script call and do some treatment with the accumulated data.
 

Yumil

Novice
Member
Joined
Aug 28, 2021
Posts
18
Yumil updated After-Battle Commentary with a new update entry:

V1.1-Winning by a thread, Detecting move spam

Got some feedback with some really good suggestions in it, so I tried to implement them as fast as I could!

Change log :

New features:
-added another possible flag to the overall result function, "BY_A_THREAD" - it procs if you manage to win with only one pokemon remaining, and said pokémon is at 25% or less health. Now you can have your NPC seethe at the player for clearly getting away right when you had them !

-Added a whole new feature that tracks the moves used by the player...

Read the rest of this update entry...
 

REALMUGEN

Trainer
Member
Joined
Jan 23, 2020
Posts
72
Very interesting script...

I have this error

Error:
Expand Collapse Copy
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]
[EBDX v1.2.6]

Exception: RuntimeError
Message: Script error in event 2 (coords 10,11), map 66 (Safari Zone):
Exception: ArgumentError
Message: wrong number of arguments (given 5, expected 7)

***Full script:
 pbSingleOrDoubleWildBattle(:TANGELA,16, $game_map.events[2].map.map_id, $game_map.events[2].x, $game_map.events[2].y,1,0,false)

Backtrace:
[After Battle NPC Commentary] 001-ScriptOverrides.rb:132:in `initialize'
231:Overworld_BattleStarting:280:in `new'
231:Overworld_BattleStarting:280:in `pbWildBattleCore'
393:Visible Overworld Wild Encounters:957:in `pbWildBattle'
[Elite Battle: DX] EBDX Randomizer.rb:274:in `pbWildBattle'
[Elite Battle: DX] Class Overrides.rb:66:in `pbWildBattle'
393:Visible Overworld Wild Encounters:913:in `pbSingleOrDoubleWildBattle'
(eval):1:in `execute_script'
033:Interpreter:140:in `eval'
033:Interpreter:140:in `execute_script'


Backtrace:
033:Interpreter:192:in `rescue in execute_script'
033:Interpreter:138:in `execute_script'
034:Interpreter_Commands:352:in `command_111'
034:Interpreter_Commands:29:in `execute_command'
033:Interpreter:130:in `block in update'
033:Interpreter:87:in `loop'
033:Interpreter:87:in `update'
[Following Pokemon EX] Refresh.rb:252:in `update'
032:Scene_Map:157:in `block in update'
032:Scene_Map:155:in `loop'

Do you know if it has to do with Visible Overworld Wild Encounters or EBDX?

Thank you very much for sharing
 
Message: wrong number of arguments (given 5, expected 7) ***Full script: pbSingleOrDoubleWildBattle(:TANGELA,16, $game_map.events[2].map.map_id, $game_map.events[2].x, $game_map.events[2].y,1,0,false)
It doesn't have anything to do with this script - pbSingleOrDoubleWildBattle isn't referred to anywhere in this resource, or even base Essentials, it's a method exclusive to Visible Overworld Wild Encounters.
 

Yumil

Novice
Member
Joined
Aug 28, 2021
Posts
18
oh I also missed posts here what the hell

anyway sorry for the delayed answer but
Very interesting script...

I have this error

Error:
Expand Collapse Copy
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]
[EBDX v1.2.6]

Exception: RuntimeError
Message: Script error in event 2 (coords 10,11), map 66 (Safari Zone):
Exception: ArgumentError
Message: wrong number of arguments (given 5, expected 7)

***Full script:
 pbSingleOrDoubleWildBattle(:TANGELA,16, $game_map.events[2].map.map_id, $game_map.events[2].x, $game_map.events[2].y,1,0,false)

Backtrace:
[After Battle NPC Commentary] 001-ScriptOverrides.rb:132:in `initialize'
231:Overworld_BattleStarting:280:in `new'
231:Overworld_BattleStarting:280:in `pbWildBattleCore'
393:Visible Overworld Wild Encounters:957:in `pbWildBattle'
[Elite Battle: DX] EBDX Randomizer.rb:274:in `pbWildBattle'
[Elite Battle: DX] Class Overrides.rb:66:in `pbWildBattle'
393:Visible Overworld Wild Encounters:913:in `pbSingleOrDoubleWildBattle'
(eval):1:in `execute_script'
033:Interpreter:140:in `eval'
033:Interpreter:140:in `execute_script'


Backtrace:
033:Interpreter:192:in `rescue in execute_script'
033:Interpreter:138:in `execute_script'
034:Interpreter_Commands:352:in `command_111'
034:Interpreter_Commands:29:in `execute_command'
033:Interpreter:130:in `block in update'
033:Interpreter:87:in `loop'
033:Interpreter:87:in `update'
[Following Pokemon EX] Refresh.rb:252:in `update'
032:Scene_Map:157:in `block in update'
032:Scene_Map:155:in `loop'

Do you know if it has to do with Visible Overworld Wild Encounters or EBDX?

Thank you very much for sharing
so I have no experience with Visible Overworld and have no idea how it works under the hood but tthere's a very real chance it might not play nice with my resource because I didn't knew a couple things about passing optionnal parameters when I made this

but one thing that's puzzling me is that my resource does show up in the backtrace, but... there's no initialize anywhere line 132 in scriptsOverrides.rb, though ?

Is it possible per chance you weren't using the up-to-date version when you tried this ? Do you still get this crash ?

I understand i'm like two months late but if you still have this problem let me know I've learned a couple useful things about optionnal parameters since and I might be able to fix the thing and futureproof the resource if this is indeed the problem.
 
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