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Parked Bike Graphic Script

Resource Parked Bike Graphic Script 1.0

blacccringemaster

Rookie
Member
Joined
Dec 22, 2020
Posts
8
blacccringemaster submitted a new resource:

Parked Bike Graphic Script - Makes Player Look Like They Parked Their Bike

In Pokémon Essentials, the bike graphic stays in "motion" whenever you stop or move. This script helps stop it.

How it Works:
The script helps recognize the graphics used when the player stops on the bike. The graphics' names in the script are "boy_bike_stop" and "girl_bike_stop".

For the actual graphics, you have to get some from another resource because the graphics I have are not to be reposted (according to the person who gave the graphics).

How to Install:
1. Place parked bike...

Read more about this resource...
 

PauloJugoslavia

Novice
Member
Joined
Jul 26, 2019
Posts
40
So I have 2 problems, when I go into a building (so, map transfer) I get this error:
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]

Exception: ArgumentError
Message: wrong number of arguments (given 2, expected 0..1)

Backtrace:
[Bike Stop Graphic Input v19.1] BikeStop.rb:94:in `pbCancelVehicles'
032:Scene_Map:67:in `transfer_player'
[Following Pokemon EX] Refresh.rb:200:in `transfer_player'
032:Scene_Map:162:in `block in update'
032:Scene_Map:155:in `loop'
032:Scene_Map:155:in `update'
375:Internal Time:256:in `update'
[Following Pokemon EX] Refresh.rb:166:in `update'
[Bike Stop Graphic Input v19.1] BikeStop.rb:62:in `update'
032:Scene_Map:220:in `block in main'

Then if I try to start a new game, I get this immediately:
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]

Exception: NameError
Message: undefined local variable or method `bikeini' for #<PokemonGlobalMetadata>

Backtrace:
[Bike Stop Graphic Input v19.1] BikeStop.rb:34:in `initialize'
027:Game_SaveValues:92:in `new'
027:Game_SaveValues:92:in `block (2 levels) in <main>'
025:SaveData_Value:65:in `load_new_game_value'
025:SaveData_Value:258:in `block in load_new_game_values'
025:SaveData_Value:257:in `each'
025:SaveData_Value:257:in `load_new_game_values'
031:StartGame:48:in `start_new'
282:UI_Load:313:in `block in pbStartLoadScreen'
282:UI_Load:303:in `loop'

Any ideas?
 

Niara

Novice
Member
Joined
Sep 16, 2023
Posts
10
Same question.
idk if yall are still having troubles, just put
Ruby:
Expand Collapse Copy
def pbCancelVehicles(destination = nil, cancel_swimming = true)
on line 94.
1696804999990.png
 

Niara

Novice
Member
Joined
Sep 16, 2023
Posts
10
Any fix on that?
So I have 2 problems, when I go into a building (so, map transfer) I get this error:
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]

Exception: ArgumentError
Message: wrong number of arguments (given 2, expected 0..1)

Backtrace:
[Bike Stop Graphic Input v19.1] BikeStop.rb:94:in `pbCancelVehicles'
032:Scene_Map:67:in `transfer_player'
[Following Pokemon EX] Refresh.rb:200:in `transfer_player'
032:Scene_Map:162:in `block in update'
032:Scene_Map:155:in `loop'
032:Scene_Map:155:in `update'
375:Internal Time:256:in `update'
[Following Pokemon EX] Refresh.rb:166:in `update'
[Bike Stop Graphic Input v19.1] BikeStop.rb:62:in `update'
032:Scene_Map:220:in `block in main'

Then if I try to start a new game, I get this immediately:
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]

Exception: NameError
Message: undefined local variable or method `bikeini' for #<PokemonGlobalMetadata>

Backtrace:
[Bike Stop Graphic Input v19.1] BikeStop.rb:34:in `initialize'
027:Game_SaveValues:92:in `new'
027:Game_SaveValues:92:in `block (2 levels) in <main>'
025:SaveData_Value:65:in `load_new_game_value'
025:SaveData_Value:258:in `block in load_new_game_values'
025:SaveData_Value:257:in `each'
025:SaveData_Value:257:in `load_new_game_values'
031:StartGame:48:in `start_new'
282:UI_Load:313:in `block in pbStartLoadScreen'
282:UI_Load:303:in `loop'

Any ideas?
look above this comment
 
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