Looking to Recruit:
*Coder/Scripter: Currently need someone to help me implement a 720p resolution. It's a top priority right now for me as I would like to start to commission all the assets needed to better present the project.
Project Title: GalaxMon [Working Title]
~A game made on top of PSDK
*Project GalaxMon is a monster catching/raising/battling indie game. Currently seeking to develop a 3 part concept demo with the primary function of showcasing the creatures/characters/worldbuilding for when I initiate the crowdfunding campaign - assuming the concept demo is successful and well received.
*Features: The game is inspired by the Pokemon franchise, as such it will have similar functions but the the primary distinct differences would be (for now):
~No IVs/EVs
~Natures don't affect stats
~One slot of the abilities is for "natural" talents such as 'levitate' for bird creatures while the second slot can be changed at will.
~No move from a creatures movepool is forgotten but only 4 move slots are allowed for battle.
~Moves don't have PP. Instead the creatures will have an overall PP bar from which the moves will draw upon.
Team Members:
*sebas.nebula - Director/Creator/Wallet of the Project
Progress/Screenshots:
*No progress as far as ingame visuals since I haven't been able to commission any due to needing technical help.
Method of Contact:
Project Title: GalaxMon [Working Title]
*Project GalaxMon is a monster catching/raising/battling indie game. Currently seeking to develop a 3 part concept demo with the primary function of showcasing the creatures/characters/worldbuilding for when I initiate the crowdfunding campaign - assuming the concept demo is successful and well received.
*Features: The game is inspired by the Pokemon franchise, as such it will have similar functions but the the primary distinct differences would be (for now):
~No IVs/EVs
~Natures don't affect stats
~One slot of the abilities is for "natural" talents such as 'levitate' for bird creatures while the second slot can be changed at will.
~No move from a creatures movepool is forgotten but only 4 move slots are allowed for battle.
~Moves don't have PP. Instead the creatures will have an overall PP bar from which the moves will draw upon.
Team Members:
Progress/Screenshots:
Method of Contact:
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