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Pokémon Fainting Cries - v19

Resource Pokémon Fainting Cries - v19 18.1

Vena Cava

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Apr 14, 2018
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Vena Cava submitted a new resource:

Pokémon Fainting Cries - Plays a different cry for when a Pokémon Faints, like Pikachu or Eevee in Modern Mainline Games

Overview
You know in the Mainline games, Pikachu and Eevee have their Anime Cries, and that when they faint, they have a unique cry for that. This simple little addition will allow you to add a Faint Cry for any Pokémon!

Installation

Go to PokeBattle_SceneAnimations and find the section labeled "# Shows a Pokémon fainting" and within that section, find the part labeled "# Play cry" and replace it with this:
# Play cry delay =...

Read more about this resource...
 

Ruben-Origin

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Dec 14, 2020
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This is really cool! It works for Pikachu when I add a 025FCry to the "cries" folder. However, whenever a Pokémon that doesn't have a special faint cry faints, no cry is played at all. Was this intentional?
 

Runoisch

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Mar 25, 2022
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Hey I'm getting an error when running your script and I'm not sure how to fix it
[Pokémon Essentials version 19.1]
[EBDX v1.2.6]

Exception: NoMethodError
Message: undefined method `faint_cry_filename_from_pokemon' for GameData::Species:Class

Backtrace:
[Elite Battle: DX] Animation Core.rb:225:in `pbFaintBattler'
151:Battler_ChangeSelf:57:in `pbFaint'
[Elite Battle: DX] Scripted Battles.rb:72:in `pbFaint'
155:Battler_UseMove:682:in `block in pbProcessMoveHit'
155:Battler_UseMove:682:in `each'
155:Battler_UseMove:682:in `pbProcessMoveHit'
[Elite Battle: DX] Battler Info.rb:67:in `pbProcessMoveHit'
155:Battler_UseMove:422:in `block in pbUseMove'
155:Battler_UseMove:420:in `each'
155:Battler_UseMove:420:in `pbUseMove'
can you please help me?
 

Runoisch

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Mar 25, 2022
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I missed lines 17 - 19 because they're not visible unless you scroll down. The issue's fixed thanks.
 
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