Project: New Bloom
One Sentence Summary
Project: New Bloom is a project that attempts to create a long-lasting, ever-evolving game world and community built on a non-standard Pokémon game formula.
Setting and Story
After Opelucid City freezes, you and your older sibling move to the diverse region of Nebera. When you first arrive in the central city, it contains only a few merchants and essential NPC’s to get you going. Once you finally begin your journey as a trainer, you are free to explore the entire region and its eleven different biomes as you please!
Along your journey, you meet the leaders of each biome— all of whom ask you to help them unite the region. Complete each leader’s trial to earn their token to successfully unite each biome. Each biome’s token also allows you to invite unique characters to the city to expand it further. The more tokens you earn, the more the central city develops, as residents of the other biomes begin to move in.


One Sentence Summary
Project: New Bloom is a project that attempts to create a long-lasting, ever-evolving game world and community built on a non-standard Pokémon game formula.
Setting and Story
After Opelucid City freezes, you and your older sibling move to the diverse region of Nebera. When you first arrive in the central city, it contains only a few merchants and essential NPC’s to get you going. Once you finally begin your journey as a trainer, you are free to explore the entire region and its eleven different biomes as you please!
Along your journey, you meet the leaders of each biome— all of whom ask you to help them unite the region. Complete each leader’s trial to earn their token to successfully unite each biome. Each biome’s token also allows you to invite unique characters to the city to expand it further. The more tokens you earn, the more the central city develops, as residents of the other biomes begin to move in.
Biome Bosses Willow and Woody

Regular Content Updates
To keep players engaged, our island world will be constantly evolving and expanding with new content. Inspired by Pokémon Go, updates will come with special “Events” with new Pokémon entering spawn pools, new battle scenarios, increased shiny rates for certain Pokémon and occasionally, new locations for the player to explore, all centered around a theme (e.g. Christmas, Fire Types, Legendaries, etc.). This is all possible without interrupting the experience of the game due to the non-linear storyline.
Fakémon and Regional Forms in limited quantities
Fakémon will be included in Project: New Bloom, however, the focus of the game remains on Canon Pokémon, so Fakémon will be sparse in the world. We want to make encountering a new Fakémon an exciting and interesting choice, rather than forcing the player to play with unfamiliar Pokémon. This same rule applies to Regional Forms, trying to keep to a reasonable amount for players.
Preview and Teaser of Fakémon and Regional Forms

Quest System
Progression in Project: New Bloom can be approached through the quest system available to all players at the beginning of the game. The non-linear format of the game encourages players to complete quests at their own pace, with some quests containing multiple methods of completion. NPC’s around the world will be happy to provide tasks to the players with bountiful rewards, and to enhance the game’s experience.
City Builder
When the player arrives in the main city of Project: New Bloom, it contains only a few merchants and essential NPC’s to get the player going. It is up to the player to explore the world for merchants, tutors and other talents to recruit back to the city. Over time, the city will evolve and become a hub for all of the services a trainer would need.
Player customization and outfit unlocks
The player will be able to fully customize their appearance at the beginning of the game with limited outfit choices. Throughout your adventure you will unlock new pieces of clothing to style your character with. The following GIF shows the range that the character customization allows for.
Home purchasing and customization — upgraded secret bases
Expanding upon the much-beloved Secret Base mechanic, first introduced in Generation 3, Homes are a natural next step for the idea. Players will be able to find homes available to them in almost every biome that can be filled to the brim with player acquired furniture, ornaments and even the spoils of your victories. Items such as Rotom appliances, healing machines, PCs and Egg Dispensers give function beyond aesthetic, to create an area which you can truly call Home.
Overworld Pokémon Encounters
Overworld Encounters are the main method for encountering Pokémon in the wild. This is to reflect the open nature of the game and to offer more agency to the player. In addition, the Pokémon in the wild scale based on your progression and team level. Feel free to return to areas you have already visited for much stronger and evolved Pokémon!
Discord integration — Rich Presence implementation
Let your friends know how you are doing at a glance! With Discord Rich Presence implementation, you can share your game experience with others through Project: New Bloom’s descriptive Rich Presence. Examples of different Rich Presence status’ are shown below.
Much, much more!
We have plenty more in store as a team to share in the future, with some exciting plans that we are not yet ready to unveil.
Recruitment
Current Team Size: 12 Members
We are always looking for talented new members to join our ever growing and ever passionate team. Positions are generally regarded as volunteer work. Some positions have negotiable areas for commission and payment which will be labelled as (Pay neg).
Volunteer work is for if you are interested in joining the team and would love to help and create this experience with us. Paid work is for those who have experience in specialist areas who are open to commission to help put together some of the more demanding parts of the game.
Progression in Project: New Bloom can be approached through the quest system available to all players at the beginning of the game. The non-linear format of the game encourages players to complete quests at their own pace, with some quests containing multiple methods of completion. NPC’s around the world will be happy to provide tasks to the players with bountiful rewards, and to enhance the game’s experience.
City Builder
When the player arrives in the main city of Project: New Bloom, it contains only a few merchants and essential NPC’s to get the player going. It is up to the player to explore the world for merchants, tutors and other talents to recruit back to the city. Over time, the city will evolve and become a hub for all of the services a trainer would need.
Player customization and outfit unlocks
The player will be able to fully customize their appearance at the beginning of the game with limited outfit choices. Throughout your adventure you will unlock new pieces of clothing to style your character with. The following GIF shows the range that the character customization allows for.

Home purchasing and customization — upgraded secret bases
Expanding upon the much-beloved Secret Base mechanic, first introduced in Generation 3, Homes are a natural next step for the idea. Players will be able to find homes available to them in almost every biome that can be filled to the brim with player acquired furniture, ornaments and even the spoils of your victories. Items such as Rotom appliances, healing machines, PCs and Egg Dispensers give function beyond aesthetic, to create an area which you can truly call Home.

Overworld Pokémon Encounters
Overworld Encounters are the main method for encountering Pokémon in the wild. This is to reflect the open nature of the game and to offer more agency to the player. In addition, the Pokémon in the wild scale based on your progression and team level. Feel free to return to areas you have already visited for much stronger and evolved Pokémon!
Discord integration — Rich Presence implementation
Let your friends know how you are doing at a glance! With Discord Rich Presence implementation, you can share your game experience with others through Project: New Bloom’s descriptive Rich Presence. Examples of different Rich Presence status’ are shown below.

Much, much more!
We have plenty more in store as a team to share in the future, with some exciting plans that we are not yet ready to unveil.
Recruitment
Current Team Size: 12 Members
We are always looking for talented new members to join our ever growing and ever passionate team. Positions are generally regarded as volunteer work. Some positions have negotiable areas for commission and payment which will be labelled as (Pay neg).
Volunteer work is for if you are interested in joining the team and would love to help and create this experience with us. Paid work is for those who have experience in specialist areas who are open to commission to help put together some of the more demanding parts of the game.
Our hiring focus right now is on the following areas
- Mappers (Pay neg)
- Help create our remaining biomes and interior areas to flesh out the world
- Online implementation assistance (Pay neg)
- Help us implement an online infrastructure
We have positions open for the following roles, however, they are not currently in high priority for recruitment.:
- General scripters, eventers, and other general tasks
- Assist us with implementing game features
- Artists
- Contribute to any number of the following
- Pokémon, Trainer, or icon sprite art
- Pokémon or trainer concept art
- UI design
- Other art areas (I am sure we have a place for your talents!)
- Quest writers
- Write and conceptualize engaging and rewarding quests for players to complete
Proof of Concept Link
We have already completed a proof of concept demo that is available below.
Demo link can be found here.
Disclaimer: This project was previously known as PokéNV.
Thank you for reading this far and please contact me here, through Direct Messages, or through my Discord at TwentyExEx#0258 if you are interested in any of the positions listed, or if you have any questions!
Regards,
James (TwentyExEx)
We have already completed a proof of concept demo that is available below.
Demo link can be found here.
Disclaimer: This project was previously known as PokéNV.
Thank you for reading this far and please contact me here, through Direct Messages, or through my Discord at TwentyExEx#0258 if you are interested in any of the positions listed, or if you have any questions!
Regards,
James (TwentyExEx)