- Joined
- Jul 16, 2018
- Posts
- 12
I know that Essentials (like the commercial Pokémon games) uses creature IVs to determine the damage type and amount for Hidden Power. I also know that Essentials games (unlike the commercial ones) allow Hidden Power to use any new type included on the list. (If a fan-game allows 20 damage types instead of 18, Hidden Power will also select from 20 types.) What I still can't figure out, though, is how a particular combination of IVs corresponds to a type: six perfect IV scores always equals 70 points of Fairy-type damage (or Dark before Gen 6).
Is there a formula for determining the maximum IV combination linked to a particular Hidden Power? Let's assume I've added Light and Sound to the list of elemental types in my game, and want to give players a near-perfect Noibat as a Mystery Gift. That Noibat is going to know Hidden Power as a "special-event move", I've decided to guarantee that the Noibat always causes Sound-type damage (at least 60 hp) with Hidden Power, What is the highest set of IVs this Noibat can have without changing its power, and how does the game engine calculate that?
Is there a formula for determining the maximum IV combination linked to a particular Hidden Power? Let's assume I've added Light and Sound to the list of elemental types in my game, and want to give players a near-perfect Noibat as a Mystery Gift. That Noibat is going to know Hidden Power as a "special-event move", I've decided to guarantee that the Noibat always causes Sound-type damage (at least 60 hp) with Hidden Power, What is the highest set of IVs this Noibat can have without changing its power, and how does the game engine calculate that?