- Joined
- Feb 10, 2021
- Posts
- 1
So, I'm at the part of my fan game development process where I have most of the game outlined in my mind at the very least. I have the beginning, the end, and a bit of the middle in there, most of them just key turning points in the story. However, while writing up the script, I'm thinking in the future and wondering how to write character relationships.
Since I'm planning on having a protagonist that's just as much of their own character as the rest of the cast, I have to really make sure I get this right since this can arguably make or break the game before the plot even kicks in at full force, and even after the plot has started up. I'm looking to develop both platonic and romantic relationships in regards to the protagonist + other characters. On the platonic side, I imagine that to be the easier part, but the problems I have with that side right now aren't an issue for me. However, from what I can tell so far, writing up the romantic side of the protagonist's relationships is the harder part by far.
Right now, I see 3 potential paths I can take here:
1. Set up a single person as the love interest. With only 1 love interest, I can spend time developing said relationship all throughout the entire game if I wanted, and it might come out better for it.
2. Set up multiple love interests. I'll admit here that this is more of a problem of having inclusion than anything else. For example, maybe a player just doesn't like the love interest planned, likes another character more and feel like they'd be a better pick as the love interest, or they're in the LGBT+ community and want to connect with the protagonist more. For whatever reasoning, the idea of multiple love interests and the idea of "choosing" between them does have merit. However, just thinking on it now, it does have the potential to bloat the game a bit, depending on how far I take it, but I think I could still make it work either way.
3. Just don't have a love interest at all. To be completely honest, the reason I'm even brainstorming through this whole thing is because of a point in the story that requires another character that the character has a deep connection that isn't their family, just to make it have more of an impact on the players, but if I honestly can't think of a way to make the romance writing good, then I just won't do it and go for a best friend connection instead, although that may dampen the theoretical impact a bit.
And that's it, really. I honestly couldn't think of how to go about this other than the first 2 paths mentioned above, and even then I'm having a hard time picking between the two, so I thought I'd turn to the people here and see if I can get some pointers on how to go about this.
Since I'm planning on having a protagonist that's just as much of their own character as the rest of the cast, I have to really make sure I get this right since this can arguably make or break the game before the plot even kicks in at full force, and even after the plot has started up. I'm looking to develop both platonic and romantic relationships in regards to the protagonist + other characters. On the platonic side, I imagine that to be the easier part, but the problems I have with that side right now aren't an issue for me. However, from what I can tell so far, writing up the romantic side of the protagonist's relationships is the harder part by far.
Right now, I see 3 potential paths I can take here:
1. Set up a single person as the love interest. With only 1 love interest, I can spend time developing said relationship all throughout the entire game if I wanted, and it might come out better for it.
2. Set up multiple love interests. I'll admit here that this is more of a problem of having inclusion than anything else. For example, maybe a player just doesn't like the love interest planned, likes another character more and feel like they'd be a better pick as the love interest, or they're in the LGBT+ community and want to connect with the protagonist more. For whatever reasoning, the idea of multiple love interests and the idea of "choosing" between them does have merit. However, just thinking on it now, it does have the potential to bloat the game a bit, depending on how far I take it, but I think I could still make it work either way.
3. Just don't have a love interest at all. To be completely honest, the reason I'm even brainstorming through this whole thing is because of a point in the story that requires another character that the character has a deep connection that isn't their family, just to make it have more of an impact on the players, but if I honestly can't think of a way to make the romance writing good, then I just won't do it and go for a best friend connection instead, although that may dampen the theoretical impact a bit.
And that's it, really. I honestly couldn't think of how to go about this other than the first 2 paths mentioned above, and even then I'm having a hard time picking between the two, so I thought I'd turn to the people here and see if I can get some pointers on how to go about this.