Hey guys,
I'm at a crossroads here. Let me start by saying my game has a fairly steep level curve, and jumps up fairly quickly; the first Gym is around Lv20 for the Leader with a Lv21 ace, and the second is around Lv30 with a Lv32 ace. There's also a level limit in effect, which goes up in 5 level increments so by the second leader, you'd be capped at Lv30 for instance.
Trainers are also designed to be challenging, with Leaders employing mixed strategies and teams of six. Not super hard (from playtesting I can say for certain) but certainly challenging.
My question then is this; would it be wise to enable the EXP All, say straight after the first Gym, or would removing the need to grind trivialise it? I've been bouncing between giving the item or the standard EXP Share/Lucky Egg.
What do we all think? I'm open to suggestions!
Cheers in advance!
I'm at a crossroads here. Let me start by saying my game has a fairly steep level curve, and jumps up fairly quickly; the first Gym is around Lv20 for the Leader with a Lv21 ace, and the second is around Lv30 with a Lv32 ace. There's also a level limit in effect, which goes up in 5 level increments so by the second leader, you'd be capped at Lv30 for instance.
Trainers are also designed to be challenging, with Leaders employing mixed strategies and teams of six. Not super hard (from playtesting I can say for certain) but certainly challenging.
My question then is this; would it be wise to enable the EXP All, say straight after the first Gym, or would removing the need to grind trivialise it? I've been bouncing between giving the item or the standard EXP Share/Lucky Egg.
What do we all think? I'm open to suggestions!
Cheers in advance!