def drawPageThree
hpbar_on_top = false
show_plus_minus = true
overlay = @sprites["overlay"].bitmap
base = Color.new(248,248,248)
shadow = Color.new(104,104,104)
# Determine which stats are boosted and lowered by the Pokémon's nature
statshadows = {}
boost = {}
GameData::Stat.each_main do |s|
statshadows[s.id] = shadow
boost[s.id] = ""
end
if !@pokemon.shadowPokemon? || @pokemon.heartStage > 3
@pokemon.nature_for_stats.stat_changes.each do |change|
statshadows[change[0]] = Color.new(136,96,72) if change[1] > 0
boost[change[0]] = _INTL("+") if change[1] > 0 && show_plus_minus
statshadows[change[0]] = Color.new(64,120,152) if change[1] < 0
boost[change[0]] = _INTL("-") if change[1] < 0 && show_plus_minus
end
end
ypos1 = hpbar_on_top ? 82 : 70
ypos2 = hpbar_on_top ? 78 : 110
# Write various bits of text
textpos = [
[_INTL("HP"),248,ypos1,0,base,statshadows[:HP]],
[sprintf("%d",@pokemon.totalhp),481,ypos1,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.iv[:HP]),433,ypos1,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.ev[:HP]),397,ypos1,1,Color.new(64,64,64),Color.new(176,176,176)],
[_INTL("Attack"+boost[:ATTACK]),248,114,0,base,statshadows[:ATTACK]],
[sprintf("%d",@pokemon.attack),481,114,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.iv[:ATTACK]),433,114,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.ev[:ATTACK]),397,114,1,Color.new(64,64,64),Color.new(176,176,176)],
[_INTL("Defense"+boost[:DEFENSE]),248,146,0,base,statshadows[:DEFENSE]],
[sprintf("%d",@pokemon.defense),481,146,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.iv[:DEFENSE]),433,146,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.ev[:DEFENSE]),397,146,1,Color.new(64,64,64),Color.new(176,176,176)],
[_INTL("Sp. Atk"+boost[:SPECIAL_ATTACK]),248,178,0,base,statshadows[:SPECIAL_ATTACK]],
[sprintf("%d",@pokemon.spatk),481,178,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.iv[:SPECIAL_ATTACK]),433,178,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.ev[:SPECIAL_ATTACK]),397,178,1,Color.new(64,64,64),Color.new(176,176,176)],
[_INTL("Sp. Def"+boost[:SPECIAL_DEFENSE]),248,210,0,base,statshadows[:SPECIAL_DEFENSE]],
[sprintf("%d",@pokemon.spdef),481,210,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.iv[:SPECIAL_DEFENSE]),433,210,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.ev[:SPECIAL_DEFENSE]),397,210,1,Color.new(64,64,64),Color.new(176,176,176)],
[_INTL("Speed"+boost[:SPEED]),248,242,0,base,statshadows[:SPEED]],
[sprintf("%d",@pokemon.speed),481,242,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.iv[:SPEED]),433,242,1,Color.new(64,64,64),Color.new(176,176,176)],
[sprintf("%d",@pokemon.ev[:SPEED]),397,242,1,Color.new(64,64,64),Color.new(176,176,176)],
[_INTL("Ability"),224,278,0,base,shadow]
]
# Draw ability name and description
ability = @pokemon.ability
if ability
textpos.push([ability.name,362,278,0,Color.new(64,64,64),Color.new(176,176,176)])
drawTextEx(overlay,224,320,282,2,ability.description,Color.new(64,64,64),Color.new(176,176,176))
end
# Draw all text
pbDrawTextPositions(overlay,textpos)
# Draw HP bar
if @pokemon.hp>0
w = @pokemon.hp*94*1.0/@pokemon.totalhp
w = 1 if w<1
w = ((w/2).round)*2
hpzone = 0
hpzone = 1 if @pokemon.hp<=(@pokemon.totalhp/2).floor
hpzone = 2 if @pokemon.hp<=(@pokemon.totalhp/4).floor
imagepos = [
["Graphics/Pictures/Summary/overlay_hp",250,ypos2,0,hpzone*6,w,6]
]
pbDrawImagePositions(overlay,imagepos)
end
end