One thing I think there many different opinions on are recruitment and volunteering for fan game projects, although I think the takes on those are also used on original projects as well.
- When making your game, is there a right time to start recruiting?
- Do you think it's better to look for every role that could help or prioritize the crucial ones?
- In cases where you receive positive responses but they don't meet a standard of yours, what would you do next?
- And what about if the opposite happens? If there are no responses, would you cancel the project, try and do it yourself or leave those parts as they are?
- When looking for a project to join, what do you look at first? Plot? Features? Screenshots?
- Do you volunteer for long-term or short-term? Or until you don't feel like it?
- Are there more factors than the project itself that could make you want to join it? For example, them being someone you already know.
- Do you take into account the progress of the game before deciding whether to volunteer or not?