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Push Rocks Confined on Set Terrain Tag - So you don't have to line the boundaries with events.
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Push Rocks Confined on Set Terrain Tag - So you don't have to line the boundaries with events.
Here's some code for a pushing puzzle where the rocks are confined to a small area.
You need to set up RoughFloor in PBTerrain.
Code:module InterpreterFieldMixin def pbPushThisSokoban case $game_player.direction when 2 # down tag=$game_map.terrain_tag($game_player.x,$game_player.y+2) when 4 # left tag=$game_map.terrain_tag($game_player.x-2,$game_player.y)...
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