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Tutorial [EBS]Cache In-battle Animations to Reduce Lag 2020-01-11

thepsynergist

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thepsynergist submitted a new resource:

[EBS]Cache In-battle Animations to Reduce Lag - Cache In-battle Animations to Reduce Lag

Cache In-Battle Animations

Pkmn Essentials v17.2 + EBS



-If you use Pokemon Reborn's Battle Animations files in your game, and you also use the EBS system, you may notice a 1.5 second hang each time the game loads a battle animation. You can remove this lag by caching the animations files.

-First things first, this will obviously only work if you use Pokemon Reborn's animations. So, download the game and copy over two files from the "Data" folder, and paste them inside the "Data"...

Read more about this resource...
 

thepsynergist

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Mar 20, 2018
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thepsynergist updated [EBS]Cache In-battle Animations to Reduce Lag with a new update entry:

New Game addendum

I forgot to update the script to cache the animations when you load a new game. Edit the following to fix:

-Next, go to PScreen_Load, and go to the elsif statement mentioning cmdNewGame (should be around line 403), and paste the following directly after the line, "$game_map.autoplay":

pbLoadCachedAnimations
pbLoadCachedAnimations2

Read the rest of this update entry...
 

BIGFriv

Mr. Bigglesworth
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Mar 31, 2017
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57
Btw, I want to remember that this also works if you dont use EBS but use Reborn Animations, follow this tutorial but ignore the EBS-specific sections!
 
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