HMs provide new ways to interact with the world! Getting to use new abilities to move around is the best thing. I think some of my favorite level designs are the ones that use HMs to make revisited areas feeling fresh or at least make backtracking better. For example if I have to backtrack through a tough forest, some ledges would really shorten a journey that used to be a challenge. Adding in some Cut Trees that I've just gotten the ability to interact with though, that could provide both the easier backtracking that I want, while also keeping the journey interesting.
My gripe with HMs is how often they're useful. Cut is almost never seen again after its' initial use. Maybe there's an occasional Cut Tree with an item directly behind it, but otherwise I never need to use it again and it feels like a waste to even include in the first place.Look at this:
> Why can Cut only be used on land and on one specific kind of tree? There can easily be tangling seaweed that can only cross with a Dive Pokémon that excels at cutting!
Yes. I love this; we need more ways to use the HMs we've got available, and I love that Sun and Moon also introduced some combo moves by allowing Rock Smash to be used while Surfing.
On another note, my thoughts alternatives for HMs:
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+Don't require anything from the player's party
+Easy to use, could even be registered to the quick use key
-The lamest thing ever. Why would I want to use a flashlight when I exist in a world where
trained dragons are a thing, and I have one in my pocket
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[tab=Multiple Moves]
Instead of having to teach Cut to a party member, a number of moves could serve as Cut! Just look at all these moves that have the words claws, slash or cut in them:
Shadow Claw, Metal Claw, Crush Claw, Dragon Claw, Hone Claws, Slash, Night Slash, Air Slash, Cut, Fury Cutter, Psycho Cut, Air Cutter
+Waay more room for the player to have a move that works with their party
-No one wants to reference a super long list of moves, so the freedom to choose might actually backfire and frustrate players
-The logic of which moves are included could be debatable. Sky Uppercut has the word cut in it, but isn't that move a punch?
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[tab=Can learn equals knowing]
Pokemon Police Force (
Noodles please repost I love it) did something like this, where if a pokemon was capable of learning the HM move, they could use the ability outside of battle without having to actually learn the move
+No hassle involved in even collecting HMs
+Everything still feels really familiar, so it's not hard for the player to quickly understand and get used to this system
+Pokemon that were previously used as "HM slaves" are still just as useful to have in the party, but suddenly have the freedom to also be battlers.
-All those odd occasions of Pokemon that should be able to use a move but can't, or weird exceptions like Rhydon using surf make even less sense since there's no clear indicator of what pokemon can use each ability
(without trial or looking it up)
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A personal favorite of mine to theorize about is replacing the specific HM move with an inherent type ability. for example instead of teaching flash, the player could light up caves anytime they have a a Fire type in the party; the type could also be Electric, Dark, or Ghost since they also light up or can see well in the dark. Since that's still putting restrictions on what kind of pokemon the player needs to have in the party, this could also be expanded to having a Fire type pokemon or having a pokemon with a Fire type move.
+Pretty versatile approach
-Probably overly complex and not completely intuitive when trying to plan a team.
-There are so many water moves that probably every pokemon would be able to Surf
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Now this is purely for fun. Here's some Pokemon that can glow or light up on their own:
- Volbeat’s tail
- Golduck’s gem
- Tentcruel’s orbs
- Stayu’s core
- Noctowl’s eyes
- Chinchou’s antennae
- Togetic’s Joy Dust
- Mareep’s tail
- Umbreon’s rings
- Espeon’s jewel
- Solrock is a sun
- Castform’s Sunny form is a sun
- Shinx’s fur
- Watchog’s stripes
- Beheeyem’s fingers
- Golett’s energy
- Inkay’s spots
- Pumpkaboo’s glow
- Huntail’s tail
So logically they'd be able to use an ability like Flash without learning the actual move.
-Who actually reads the pokedex, not all of these are immediately obvious just by looking at sprites.
-Somewhat random really, the logic of the dev versus the player on what can glow might not line up.
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