• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • The results of the game jam are out!
    See the Judge's Spotlight choices and vote for your favorites to win Community Choice Spotlight by the 28th! 🫙
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Recruiting Seeking help for project: fakemon pixel art, ability and move scripter.

This thread's author is looking for long-term team members.
Status
Not open for further replies.

Brahmin_Moth

Rookie
Member
Joined
Sep 20, 2018
Posts
0
Hey Relic Castle!

After quite some time of developing my own concept for a game, I've started diving into the production of it. I could use some help with a few things though. First and foremost, I could really use someone willing to help conceptualize the designs of 144 fakemon (*_*) (-_-) (*_*), which include two new types, and maybe some character sprites. The other thing I could really, really use some help with is coming up with the scripting for some unique, new moves and abilities. I'd also like to figure out how to not only allow someone to pick their gender (or lack there of) but their potential ethnic appearance, like in Sun/Moon. If you're down for such a project, we can start throwing ideas back and forth and I can give you my story and region map.

Also, would anyone happen to have the Essentials moves, abilities and PKMN files that include current generations? I've been searching high and low (to no avail) and it would really cut some time out from having to manually enter all the information. Thank you all in advance and really looking forward to getting this project rolling! Have a great rest of your day.
 
I can't deliver much on the staff positions you're asking for, but the coding for a player character is actually simpler than you'd think!

If you look at the code for the gender-picking event at the start, you should see a bit that says "Script:pbChangePlayer(0)". This is how the game pulls different sprites for the player character, and default essentials has boy Red for 0 and Leaf for 1. But you can add up to 8 different trainers total (with values 0-7), and I believe this can be done in addition to certain customization scripts if you want to get the most variety of out designs. So you could do like SuMo did and display various trainers and allow the player to choose from them.

(Of course, this is all assuming that you're doing this with sprites-if you wanted to do something like a color picker for skin tone, I don't know what you need to do.)

I think pbChangePlayer doesn't set gender? You could let the player set their gender by having a prompt and making that prompt set a variable, then setting later events like dialogue that references their gender to have different outcomes depending on that variable.
 
Status
Not open for further replies.
Back
Top