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PokéCenter Monitor Icons

Tutorial PokéCenter Monitor Icons 1.2

Ulithium_Dragon

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Sep 6, 2017
Posts
56
Ulithium_Dragon submitted a new resource:

PokéCenter Monitor Icons - Shows your Party Pokemon's icons on the monitor when healing at a PokeCenter.

PokéCenter Monitor Icons

KeMuG4I.gif
*This is fully compatible with mej71's Improved PokeCenters!

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This script shows your Party Pokemon's icons on the monitor when healing at a PokeCenter. It requires some manual setup, though.

See the notes at the top of the script for installation and usage instructions!...

Read more about this resource...
 

Oracle of Delphox

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Nov 2, 2017
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6
Just a question: Have I to subsitute the script
count=$Trainer.pokemonCount
for i in 1..count
pbSet(6,i)
pbSEPlay("ballshake")
pbWait(16)
end
with pbPokemonCenterIcons(xcoord=260,ycoord=35,scale=0.45)?
Because the nurse takes my Pokémon the icons are displayed, but the number of Pokéballs is wrong and some of them appear whereas some of them disappear.
 

Ulithium_Dragon

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Sep 6, 2017
Posts
56
Just a question: Have I to subsitute the script
count=$Trainer.pokemonCount
for i in 1..count
pbSet(6,i)
pbSEPlay("ballshake")
pbWait(16)
end
with pbPokemonCenterIcons(xcoord=260,ycoord=35,scale=0.45)?
Because the nurse takes my Pokémon the icons are displayed, but the number of Pokéballs is wrong and some of them appear whereas some of them disappear.
There are two different scripts depending on whether or not you use mej71's Improved PokeCenters resource. Make sure you're using the correct one?

Also just to clarify, you don't need to put "xcoord=" into the command, just use "pbPokemonCenterIcons(260,35,0.45)". I don't know if this actually affects anything or not, but it's probably not a good idea.

EDIT: Also I only tested this with Pokemon Essentials v16.2 and 17.2 - if you're using an older version of Essentials it's possible the script may have to be tweaked to work with it. Idk what the last version that edited how Pokemon Centers work was.
 

Ulithium_Dragon

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Sep 6, 2017
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56
I've modified my game into v16.2 version. Now works perfectly. Thank you :)
Oooh... I see the problem. I forgot that PE v17 renamed a bunch of sound files (for some no doubt very important reason that I cannot think of...).

I'll write in v17 compatibility checks and post a script update.
 

Mudstep

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May 1, 2018
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3
Really like the script. How do you get the monitor to flash while healing like in the example?
 

NicoMts

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May 15, 2018
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4
Good Script! but i see a problem using "Improved Pokécenters", the problem is when im healing a pokemon, the healing song play 2 times the audio, I Hope you cand help me, Because the script is very good!
 

Ulithium_Dragon

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Member
Joined
Sep 6, 2017
Posts
56
Good Script! but i see a problem using "Improved Pokécenters", the problem is when im healing a pokemon, the healing song play 2 times the audio, I Hope you cand help me, Because the script is very good!
That doest have anything to do with Improved Pokecenters. Remove the ME from the event. For timing reasons, its now included in the script.
 

Poq

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Aug 7, 2018
Posts
113
So, I love this script, but I have mixed feelings about the shrunken icons. I'm still relatively new to scripting in ruby/essentials, so I'm wondering how challenging it would be to adapt this script to use a different array of images that are created specifically to fit the available dimensions?
 

Ulithium_Dragon

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Sep 6, 2017
Posts
56
So, I love this script, but I have mixed feelings about the shrunken icons. I'm still relatively new to scripting in ruby/essentials, so I'm wondering how challenging it would be to adapt this script to use a different array of images that are created specifically to fit the available dimensions?
Um... I included a size parameter you know.

Code:
Expand Collapse Copy
pbPokemonCenterIcons(x, y, size)
Change the size to whatever you want. The default is 0.45 because 0.5 (native resolution) does not fit onto the FrLg sized Pokemon Center monitors.
 

Poq

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Aug 7, 2018
Posts
113
Change the size to whatever you want. The default is 0.45 because 0.5 (native resolution) does not fit onto the FrLg sized Pokemon Center monitors.
I did see the size parameter, and I'm playing with it. It would probably be simplest to edit my tiles and have a bigger screen, but one I got the idea in my head of putting something else in there, I had to explore it. I'm thinking maybe the whole screen could display something like the blocky pokémon quest portraits or, if I'm lazier, just a flash of one or two colors, kind of evoking the gen ii capture animation or the candy in pokémon go.
I'm fine exploring it myself - just thought it wouldn't hurt to check with the creator.
 

Ulithium_Dragon

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Sep 6, 2017
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I did see the size parameter, and I'm playing with it. It would probably be simplest to edit my tiles and have a bigger screen, but one I got the idea in my head of putting something else in there, I had to explore it. I'm thinking maybe the whole screen could display something like the blocky pokémon quest portraits or, if I'm lazier, just a flash of one or two colors, kind of evoking the gen ii capture animation or the candy in pokémon go.
I'm fine exploring it myself - just thought it wouldn't hurt to check with the creator.
You want to use something other than pokemon party icons? I mean sure I guess you could do that. Whatever you use, you'll need to replace "pbPokemonIconFile" with a function that associates your new icons with a specific pokemon.
 

Darren Esquire

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Sep 28, 2018
Posts
7
Sorry, I'm new to this and I have a little trouble following. Is there any way you can screenshot how the event would look if you DO have the Healing Balls script installed? Thanks!
 

Ulithium_Dragon

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Member
Joined
Sep 6, 2017
Posts
56
Sorry, I'm new to this and I have a little trouble following. Is there any way you can screenshot how the event would look if you DO have the Healing Balls script installed? Thanks!

The procedure is functionally no different from the way you do it with the normal Pokemon Center Nurse event. Just delete the topmost twe script blocks and replace them with mine:
er6mfis.png

*Ignore the extra "Wait for Move's Completion" after the script block... I had to whip up an example because I have a lot of extra stuff in my own events and I missed deleting it.
 
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