- Joined
- Apr 20, 2017
- Posts
- 5
Hey there,
I'm currently working on my Pokemon fan game using the Essentials kit. One of my first roadblocks I stumbled across was graphics, or tiles to be more specific. You see, I wanted to start designing my routes and towns before defining the tilesets. The only problem is, if I use the default tilesets, that limits what I can do and I need to realign every tile later, which can be tedious. Also there's going to be a lot of empty space of the tiles I didn't use. My solution to this is making my own placeholder tilesets which I can easily swap with the real tileset later. I started by creating a simple grid and added the default included tiles from the essentials kit to it and drew some low defined tile myself just to give an idea of what tiles I want to replace them with.
It looks something like this:
It's primitive, but I can at least start creating simple routes with this.
The problem I'm facing now, however is that when I want to add more tiles to it, the tileset becomes very unorganized. I like to keep things simple and clean.
Is there anyone who works in a similar way and can give me tips on how to work with placeholder graphics?
Thanks in advance!
Thomas
I'm currently working on my Pokemon fan game using the Essentials kit. One of my first roadblocks I stumbled across was graphics, or tiles to be more specific. You see, I wanted to start designing my routes and towns before defining the tilesets. The only problem is, if I use the default tilesets, that limits what I can do and I need to realign every tile later, which can be tedious. Also there's going to be a lot of empty space of the tiles I didn't use. My solution to this is making my own placeholder tilesets which I can easily swap with the real tileset later. I started by creating a simple grid and added the default included tiles from the essentials kit to it and drew some low defined tile myself just to give an idea of what tiles I want to replace them with.
It looks something like this:
It's primitive, but I can at least start creating simple routes with this.
The problem I'm facing now, however is that when I want to add more tiles to it, the tileset becomes very unorganized. I like to keep things simple and clean.
Is there anyone who works in a similar way and can give me tips on how to work with placeholder graphics?
Thanks in advance!
Thomas