With how often we're posting them you'd think they only go up on holidays, but it's time for a new Weekly Discussion!
Something that's become a staple of recent multiplayer games is time sensitive content, such as holiday events and what have you. It encourages players to boot up a game they maybe haven't touched in a couple months, and earn some exclusive loot or play a special game mode.
This, of course, isn't exclusively done in multiplayer games. If we're to look to Pokémon games for examples of this you'll find Mystery Gifts. For a certain period of time you can collect a free, often rare Pokémon or even an item that unlocks an event in the game. With this in mind: let's discuss time sensitive content and how it can be applied to fan games!
Something that's become a staple of recent multiplayer games is time sensitive content, such as holiday events and what have you. It encourages players to boot up a game they maybe haven't touched in a couple months, and earn some exclusive loot or play a special game mode.
This, of course, isn't exclusively done in multiplayer games. If we're to look to Pokémon games for examples of this you'll find Mystery Gifts. For a certain period of time you can collect a free, often rare Pokémon or even an item that unlocks an event in the game. With this in mind: let's discuss time sensitive content and how it can be applied to fan games!
- Discuss what sort of content you think should or shouldn't be exclusive to certain periods of time in a fan game.
- What do you think about Mystery Gifts? If you plan on having them in your project, will you be making any changes to how they work?
- Do you have any other examples of time sensitive content that you plan on implementing? Perhaps something related to the time of day rather than the time of year?