- Views: 4,668
- Replies: 2
Hi, guys. I got in a bit of an analytic mood, so I wrote this thing up for consideration when coming up for your fangame's story. Just a few things worth keeping in mind when you craft your big masterpiece of a game!
1. Is the game more focused on complicating the plot than coming up with something that’s thematically satisfying?
Meaning: you think that the most interesting story you can tell involves connecting dots perfectly together, or hiding big twists that have no real purpose other than to surprise. The big bad of the evil team is in fact the person you’d been trusting throughout the entire game! The good company turns out to be the evil company! Your character, or your rival character is in fact related to various different other characters that we are already familiar with, or the big bads, or good guys!
Even if your plot does not fall in line with those specific examples, think about why you’ve chosen different details. Is it because you just want to surprise, or because you think those details mean something?
2. Does the narrative break the mold?
Meaning: 8 gym leaders. 4 elite four members. 1 champion. An evil team. Arceus being important. How much of these things does your game tick? Okay. It’s fine to have all these elements. For the most part, that’s what makes your game a normal Pokemon game. But why does it have all of these elements? It’s not just because those are the familiar elements of a Pokemon game, is it? Why do you need an evil team? Why do you need villains when you can instead use a more interesting, more dynamic, or even funner kind of force to drive the story or make the player move along through the world.
Heck, Edge Rising could have dropped its gym leaders entirely for the sake of a plot involving the Big Pokemon. Team Rocket was a side note in the original Pokemon games. Why not bring different elements of the world up the forefront to tell a more interesting story with the creative freedom you have?
3. Are Pokemon relevant?
Meaning: Are you telling a story that takes place in the Pokemon world, or a story about the Pokemon world? How intertwined are Pokemon in the daily lives of this story’s citizens? Why are they driving your adventure? They aren’t just a part of the gameplay mechanics, are they? One thing I’ve found with a lot of fangames is that the stories are just about the humans that do stuff in the Pokemon world, and not so much about the Pokemon in that world.
Kanto was all about the awe of the Pokemon adventure. Team Rocket was just a side note.
Johto was all about exploring the Pokemon world. Team Rocket was just a side note.
Hoenn, Sinnoh, both about the world - the climaxes involve the evil team, but once you get back to business, it’s still just about learning how this Pokemon world works.
Unova was all about the relationship between humans and Pokemon.
It’s not about the complicated stories, it’s about your adventures, your player-created experiences with the Pokemon, and the world of Pokemon.
So, if you’re going to tell some sort of complicated story, how do you make it as much about the Pokemon as you do the humans? How are you going to make your world feel distinctly Pokemon, and not just a game where Pokemon you like might be in this route and you can catch it and raise it until you’re done with this fangame and move on to the next. Make your game stick out. Make the adventure with your Pokemon memorable and meaningful. Make it about the Pokemon, no matter how subtly.
4. Are you passionate about your story?
Meaning: It may just be a Pokemon game, but if you’re not having fun writing the story, or the story doesn’t mean much to you, it won’t mean much to anybody else. I find that writing stories that personally mean something to me are the ones that tend to reach others the most. Even if it is just a small little Pokemon fangame, you can make this experience stand out if there’s something in it that’s distinctly you.
Keep all of these things in mind when crafting the story for your fangame.
Just figured I’d leave some thoughts for all of you about this. I’m excited to see what everybody can come up with! Good luck, everyone!
1. Is the game more focused on complicating the plot than coming up with something that’s thematically satisfying?
Meaning: you think that the most interesting story you can tell involves connecting dots perfectly together, or hiding big twists that have no real purpose other than to surprise. The big bad of the evil team is in fact the person you’d been trusting throughout the entire game! The good company turns out to be the evil company! Your character, or your rival character is in fact related to various different other characters that we are already familiar with, or the big bads, or good guys!
Even if your plot does not fall in line with those specific examples, think about why you’ve chosen different details. Is it because you just want to surprise, or because you think those details mean something?
2. Does the narrative break the mold?
Meaning: 8 gym leaders. 4 elite four members. 1 champion. An evil team. Arceus being important. How much of these things does your game tick? Okay. It’s fine to have all these elements. For the most part, that’s what makes your game a normal Pokemon game. But why does it have all of these elements? It’s not just because those are the familiar elements of a Pokemon game, is it? Why do you need an evil team? Why do you need villains when you can instead use a more interesting, more dynamic, or even funner kind of force to drive the story or make the player move along through the world.
Heck, Edge Rising could have dropped its gym leaders entirely for the sake of a plot involving the Big Pokemon. Team Rocket was a side note in the original Pokemon games. Why not bring different elements of the world up the forefront to tell a more interesting story with the creative freedom you have?
3. Are Pokemon relevant?
Meaning: Are you telling a story that takes place in the Pokemon world, or a story about the Pokemon world? How intertwined are Pokemon in the daily lives of this story’s citizens? Why are they driving your adventure? They aren’t just a part of the gameplay mechanics, are they? One thing I’ve found with a lot of fangames is that the stories are just about the humans that do stuff in the Pokemon world, and not so much about the Pokemon in that world.
Kanto was all about the awe of the Pokemon adventure. Team Rocket was just a side note.
Johto was all about exploring the Pokemon world. Team Rocket was just a side note.
Hoenn, Sinnoh, both about the world - the climaxes involve the evil team, but once you get back to business, it’s still just about learning how this Pokemon world works.
Unova was all about the relationship between humans and Pokemon.
It’s not about the complicated stories, it’s about your adventures, your player-created experiences with the Pokemon, and the world of Pokemon.
So, if you’re going to tell some sort of complicated story, how do you make it as much about the Pokemon as you do the humans? How are you going to make your world feel distinctly Pokemon, and not just a game where Pokemon you like might be in this route and you can catch it and raise it until you’re done with this fangame and move on to the next. Make your game stick out. Make the adventure with your Pokemon memorable and meaningful. Make it about the Pokemon, no matter how subtly.
4. Are you passionate about your story?
Meaning: It may just be a Pokemon game, but if you’re not having fun writing the story, or the story doesn’t mean much to you, it won’t mean much to anybody else. I find that writing stories that personally mean something to me are the ones that tend to reach others the most. Even if it is just a small little Pokemon fangame, you can make this experience stand out if there’s something in it that’s distinctly you.
Keep all of these things in mind when crafting the story for your fangame.
Just figured I’d leave some thoughts for all of you about this. I’m excited to see what everybody can come up with! Good luck, everyone!