Something I've noticed about major choices in games is that their inclusion will also require players to work a little more to get the "whole" game, even as they add excitement and engagement.
What do you think is the ideal balance between the two? What can be done to make the extra effort feel more like gameplay and less like work? (I personally think the Eeveelutions vast array of evolution methods, plus their lack of level requirement to evolve, makes them a fun task even with eight Pokemon to obtain!)
- Branched evolutions give the player different directions they can aim for with their Pokemon, but will require them to raise/evolve many more to complete their PokeDex.
- Choices between Pokemon (version exclusives, starters, fossils, etc) make the Pokemon more special, but require the player to trade to complete the PokeDex. (which can be tricky for legendaries)
- Choices that affect the story are a commonly loved feature in games, but to see the entire story of the game, players have to play through the whole game again. (and, in games with branching off paths, again and again and again...)
What do you think is the ideal balance between the two? What can be done to make the extra effort feel more like gameplay and less like work? (I personally think the Eeveelutions vast array of evolution methods, plus their lack of level requirement to evolve, makes them a fun task even with eight Pokemon to obtain!)