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I want to make sure that when the player selects Hard mode with a switch, for example, the battlestyle is always set and cannot be changed. I've looked at several fangames like Anil that have this, but I don't understand how they did it. If anyone knows, I'd love to know.
here is a short script that changes the type displayed of moves affected by abilities like pixilate to their new type, the script also makes hidden power show its type.
# updates move type ui based on abilities that change it.
class Battle::Move
def type_ui_modifiers(battler)
#
if...
In Pokémon Reborn, Rejuvenation, Désolation when a terrains appears the battleback change and I'm trying to do the same but i tried many things but nothing works if someone know how to do it in Essentials V20.1 i'll be thankful.
I'm trying to create a Just Dance mini game, but I'm having a lot of problems.
The mini game would work as follows: calling pbDanceGame(ID, Speed) would start the plugin, which would open a simple interface with the sequence name and then a countdown, after which the mini game would begin. For...
M.A.G (Moves & Abilities Galore)
M.A.G is a large archive of old custom moves and abilities that you can just plug and play within your own game.
Features
Custom scripted moves & abilities
Settings to change some effects of old moves & abilities
Ability to submit your own moves & abilities for...
Hello everyone!
First of all, thanks for the help and resources. They have helped me a lot since I started developing my own game.
Using v19 before, I had set up an event (a tournament) where the player had to fight against 4 trainers in a row in 2vs2 battles. The script I used made the player...