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script

  1. Evil[Simiabraz65]

    Battlestyle Set if Hard Mode

    I want to make sure that when the player selects Hard mode with a switch, for example, the battlestyle is always set and cannot be changed. I've looked at several fangames like Anil that have this, but I don't understand how they did it. If anyone knows, I'd love to know.
  2. C

    v21.1 Changed move type display script

    here is a short script that changes the type displayed of moves affected by abilities like pixilate to their new type, the script also makes hidden power show its type. # updates move type ui based on abilities that change it. class Battle::Move def type_ui_modifiers(battler) # if...
  3. Evil[Simiabraz65]

    Battleback for Terrains

    In Pokémon Reborn, Rejuvenation, Désolation when a terrains appears the battleback change and I'm trying to do the same but i tried many things but nothing works if someone know how to do it in Essentials V20.1 i'll be thankful.
  4. rafahbit

    Idea Just dance plugin

    I'm trying to create a Just Dance mini game, but I'm having a lot of problems. The mini game would work as follows: calling pbDanceGame(ID, Speed) would start the plugin, which would open a simple interface with the sequence name and then a countdown, after which the mini game would begin. For...
  5. Tea-Rex

    v21.1 M.A.G (Moves & Abilities Galore) 0.3.0

    M.A.G (Moves & Abilities Galore) M.A.G is a large archive of old custom moves and abilities that you can just plug and play within your own game. Features Custom scripted moves & abilities Settings to change some effects of old moves & abilities Ability to submit your own moves & abilities for...
  6. Aegisthus

    Limiting Party size for an event

    Hello everyone! First of all, thanks for the help and resources. They have helped me a lot since I started developing my own game. Using v19 before, I had set up an event (a tournament) where the player had to fight against 4 trainers in a row in 2vs2 battles. The script I used made the player...
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