Hiii!
I wanted to share a script I couldn't get to work in my game. I thought it was my problem, but then I read online that it wasn't working for other people, too. So I edited and fixed some parts of the script, and... Now it works! The version I tested it on is 19.1 (the one I use), but I...
Ever wanted Pokémon Home for fangames? No? Well too bad
Stores pokemon in a "vault" file that can be used across multiple saves and games
Customize the number of boxes, and pokemon per "box"
Customize the location and name of your "vault" file I guess
Revel in the might of the placeholder UI...
hey folks!
Hiker Gary here.
OVERVIEW:
This is my first resource upload, so if there are any issues please contact me or comment on this and i'll try and fix them. i didn't see any other resources like this and i wanted this type of functionality, as i never played the pokemon ranger games...
This system basically allows you to play the game as two trainers, both with their separate teams and the ability to switch which one you control. This can be useful for example to create scenarios, where you'd play as someone else; either solo, or in a team along with the original trainer.
If...
Hello People
Some of you (if not all) have had difficulty creating new abilities due to limited space for a description.
I showed a preview of my summary and several people expressed interest in how I extended the description of my abilities, so here I am sharing the snippet I used.
This ins't...
An upgradeable badge system where badges may be upgraded & replaced by others! The default example from our submission, Abyssal Shroud is done by 2 rows of 9, where badges 1-9 are the top/original & badges 10-18 the replaced/upgraded version.
https://postimg.cc/vcj7nMcm
Features
-Customizable crafting system
-PBS file integration (define crafting recipes and their outputs in crafting_recipes.txt)
-Multi-ingredient recipes with quantity requirements
-Live UI indicator for players if they have all ingredients to craft recipe or not...
Original Script:
https://forum.chaos-project.com/index.php/topic,9784.0.html
I modified some of the games core files to make this not have conflicting functions and variables.
You will need to replace some of the original files with these ones, and add the other script after init and before...
Are you tired of having to configure the items given to the player one by one? This script is for you.
In it you can configure a list of items where the player will receive a random item or more in a random quantity, fully configurable.
Along with the script, there is a small guide to use it...
I made some code that makes it so you can run an in game event command that has basically the same functionality as "Continue Game" in the main title menu. When run in game it loads your most recent save data automatically and seamlessly. I did this to create a faster soft reset and be able to...
1. Replace the old script in your Essentials project
Open your Pokémon Essentials project folder.
Launch Pokémon Essentials Script Editor (from inside RPG Maker).
In the left panel, find the existing UI_PauseMenu
Delete that old script section.
Import (or cut-&-paste) your new UI_PauseMenu into...
Adds an "unreal time" engine to your game.
Manipulating time
You can use existing methods to skip ahead in time:
GameTime.move_to_morning skips the time to 06:00.
GameTime.move_to_afternoon skips the time to 12:00.
GameTime.move_to_evening skips the time to 19:00.
GameTime.move_to_night skips...
This resource is a heavily edited version of Voltseon's Pause Menu to include only the party hud. If any of them want this removed i will do it :D.
The included graphics are from there, and if you dont want to use those, you can create your own! You can also edit the positions from the file (it...
Easy Player Transfers
This plugin simply adds the ability to conveniently teleport the player from one location to another with a fade-out to black.
The purpose of this script was to make map transfers via a script call easier, but also a workaround to allow for variables to be passed to the...
This plugin instantly allows you to display gifs on the screen anywhere without disrupting gameplay.
Usage
To activate this script, just type the following with agif in the Graphics/Pictures/ folder with the same name (location can be changed in the main script file)
pbShowgif("name")
there...
A slightly early Christmas present from Swdfm!
This is an interface that works exactly like the Text Entry Screen (The screen where you usually enter a name), except it also has a list of options to choose from that change depending on the text input
I've also added some examples of where this...
I want to make sure that when the player selects Hard mode with a switch, for example, the battlestyle is always set and cannot be changed. I've looked at several fangames like Anil that have this, but I don't understand how they did it. If anyone knows, I'd love to know.
here is a short script that changes the type displayed of moves affected by abilities like pixilate to their new type, the script also makes hidden power show its type.
# updates move type ui based on abilities that change it.
class Battle::Move
def type_ui_modifiers(battler)
#
if...
In Pokémon Reborn, Rejuvenation, Désolation when a terrains appears the battleback change and I'm trying to do the same but i tried many things but nothing works if someone know how to do it in Essentials V20.1 i'll be thankful.
I'm trying to create a Just Dance mini game, but I'm having a lot of problems.
The mini game would work as follows: calling pbDanceGame(ID, Speed) would start the plugin, which would open a simple interface with the sequence name and then a countdown, after which the mini game would begin. For...