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pokeball

  1. Fossilized_Nerd

    Discussion Making Catching More Fun

    I'm opening this as a Feedback thread, in part because I want to see if people have ways they'd prefer the system to be with a few small adjustments to amplify fun factor, but also because I want to try and meet higher expectations here. Hoping that putting it in this space can spur discussion...
  2. halily

    v21.1 Add the function of exchanging ball types in the Party UI

    Allow players to easily switch between different types of balls MenuHandlers.add(:party_menu, :change_ball, { "name" => _INTL("Ball"), "order" => 35, "condition" => proc { |screen, party, party_idx| next !party[party_idx].egg? && !party[party_idx].mail }, "effect" => proc {...
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