Are you tired of having to configure the items given to the player one by one? This script is for you.
In it you can configure a list of items where the player will receive a random item or more in a random quantity, fully configurable.
Along with the script, there is a small guide to use it...
This script is for RPG Maker XP. It adds a lot of useful classes and methods for scripters:
RandomHelper who make doing things like raffle a lot easier. Recommended even for non-scripters.
Variable Switches Alias, who makes switch/variable access shorter and more readable
Tween system...
Does anyone know of a pre-existing script, plugin, etc to make wild pokemon encounters drop certain items on defeat, like how Scarlet/Violet have TM Materials that drop when a wild pokemon is defeated? Or even just a jumping off point for how a script like that might work?