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Hi
So I want to make the party screen background transparent, so that when you open the party screen from the pause screen, you can see the game underneath in parts that the screen is not covered by your party. No matter what I do though, there is always a default black background so my...
So I’ve got a couple abilities that use certain moves on switch in. But because it calls the move itself for the ability through pbUseMoveSimple, it counts as the Pokemon’s move selection before the turn begins which makes them unable to use any selected moves during the turn.
Is there any way...
In Pokémon Reborn, Rejuvenation, Désolation when a terrains appears the battleback change and I'm trying to do the same but i tried many things but nothing works if someone know how to do it in Essentials V20.1 i'll be thankful.
Help me out people I remember playing this fan RPG Pokémon game back in 2018-2019, set in the Kanto region with a similar firered/leafgreen plot and graphics
There weren't the traditional battles per say, but wild Pokémon would come down a line on the route you were on, you could set up your...
Hello everyone
I'm currently creating my own Pokemon game and would like to add 3 new types to the game.
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The 3 types are Light / Crystal / Space...
Project Title:
Pokémon Ventablack
Pokemon Ventablack:
Explore a completely new region.
The Baseno region.
After moving to the Baseno region, you explore it and very soon come across a meeting of Team Magma, Team Aqua, Team Galactic, Team Plasma, Team Flare and Team Rocket and a completely...
Hi, I'm SchinkiD, the lead developer of a fangame called Pokémon Evergreen and right now we are looking for people who might want to support the project. It plays like an official core series game, with gyms, an evil team and what not. However, it will not be story-focused, making it feel more...
For my custom Pokemon game, I need to add a mechanic that turns enemies into pigs. As long as they are pigs they cannot attack (as if they were sleeping) and should change sprites. I have tried every way I can think of but I have not been able to implement this feature. Can anyone help me...
Does anyone know of a pre-existing script, plugin, etc to make wild pokemon encounters drop certain items on defeat, like how Scarlet/Violet have TM Materials that drop when a wild pokemon is defeated? Or even just a jumping off point for how a script like that might work?
Trying to compile the game. This error keeps popping up. What do I do to fix this?
If it helps, this started after I tried playing around with the Gen 9 pack created by Caruban (I think? The meta.txt file credits them and they're the only credit so I assume they made it.)
I tried to reset...
Hi to everyone,
i don't find any section to introduce myself, so i hope i'm doing everything in the right way.
I am Italian, so I could misspell something or do any sort of funny mistake, in that case educate me, i'll appreciate that.
I fiddle around rpgmaker since my adolescence (i'm 32 now)...
I'm trying to create a Just Dance mini game, but I'm having a lot of problems.
The mini game would work as follows: calling pbDanceGame(ID, Speed) would start the plugin, which would open a simple interface with the sequence name and then a countdown, after which the mini game would begin. For...