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From a dedicated team of Pokémon fans and creators comes a brand new fangame project: Pokémon Legacy of the Lowlands!
We’re building an ambitious game inspired by the Netherlands, filled with original Fakemon, a cast of memorable characters, and a rich, story-driven plot. Our project already...
So I've been trying to make a pokedex for my region, but each time I enter this menu it gives me this error:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
Backtrace:
UI_Pokedex_Main:28:in `species'...
Welcome to the Baseno region
Start your adventure in Anzu and meet new companions
In addition to the Baseno region in which you have to fight for 8 badges, there is also a multi-part independent island group that does not belong to the official Baseno region and you have to fight for...
Is there a way to change Map Connections via scripting in an event? I want to swap one map out for another after a story event happens.
Is there a best way to do this?
I made a variation of the "item" evolution method to evolve Pokémon into different forms, like Dewott into Hisuian Samurott or Ursaring into Bloodmoon Ursaluna, using a specific item.
However, there's a small problem: when you try to use the item on the Pokémon in the party, it says "Unable,"...
I was using essentials just doing some small stuff but I've put a solid week into this little game I'm making
and while I was using it I went into the trainers.txt file and changed the text for what displays when they lose, I didn't think much of it BUT
I happened to just get shot with two...
I'm sorry to be a bother, i'm trying to learn how to code a game by following thundaga's youtube series. unfortunately his version worked and mine proceeded to reveal this error repeatedly so i hoped someone might be able to provide any insight where i went wrong installing or enabling the...
Hey! I've been trying to create a new evolution method for a Fakemon in Pokémon Essentials V.21.1.
The evolution method should work like this: once the Pokémon reaches a certain level and defeats a Dragon-type Pokémon (just as an example), it should evolve.
However, I haven't been able to get...
I'm not sure where to post this thread, or if something like this has been asked before.
But I am curious if there are any resources or general knowledge of how/if I could animate the in-battle Pokémon sprites; to mimic that of DPPt/HGSS in Essentials.
(Examples)
I find the type of animation...
I recently was trying to play the pokemon fan game The Last Nurse Joy. I followed the guide and downloaded The Unarchiver and expanded the file. I though all i have to do was click game.exe but that did not work. I had previously tried this with another fan game called pokemon this gym of mine...
Hi
So I want to make the party screen background transparent, so that when you open the party screen from the pause screen, you can see the game underneath in parts that the screen is not covered by your party. No matter what I do though, there is always a default black background so my...
So I’ve got a couple abilities that use certain moves on switch in. But because it calls the move itself for the ability through pbUseMoveSimple, it counts as the Pokemon’s move selection before the turn begins which makes them unable to use any selected moves during the turn.
Is there any way...
In Pokémon Reborn, Rejuvenation, Désolation when a terrains appears the battleback change and I'm trying to do the same but i tried many things but nothing works if someone know how to do it in Essentials V20.1 i'll be thankful.
Help me out people I remember playing this fan RPG Pokémon game back in 2018-2019, set in the Kanto region with a similar firered/leafgreen plot and graphics
There weren't the traditional battles per say, but wild Pokémon would come down a line on the route you were on, you could set up your...
Hello everyone
I'm currently creating my own Pokemon game and would like to add 3 new types to the game.
====================================================================================
The 3 types are Light / Crystal / Space...
Project Title:
Pokémon Ventablack
Pokemon Ventablack:
Explore a completely new region.
The Baseno region.
After moving to the Baseno region, you explore it and very soon come across a meeting of Team Magma, Team Aqua, Team Galactic, Team Plasma, Team Flare and Team Rocket and a completely...
Hi, I'm SchinkiD, the lead developer of a fangame called Pokémon Evergreen and right now we are looking for people who might want to support the project. It plays like an official core series game, with gyms, an evil team and what not. However, it will not be story-focused, making it feel more...
For my custom Pokemon game, I need to add a mechanic that turns enemies into pigs. As long as they are pigs they cannot attack (as if they were sleeping) and should change sprites. I have tried every way I can think of but I have not been able to implement this feature. Can anyone help me...
Does anyone know of a pre-existing script, plugin, etc to make wild pokemon encounters drop certain items on defeat, like how Scarlet/Violet have TM Materials that drop when a wild pokemon is defeated? Or even just a jumping off point for how a script like that might work?
Trying to compile the game. This error keeps popping up. What do I do to fix this?
If it helps, this started after I tried playing around with the Gen 9 pack created by Caruban (I think? The meta.txt file credits them and they're the only credit so I assume they made it.)
I tried to reset...