Hello all!
First post here, and wanted to open up the floor to some suggestions for my in progress game.
I'm currently developing a GSC-style game which I'm about 15% done with. Since I'm still early on, I wanted to get some input on what QoL features people cannot live without in a game. I...
This resource was made to make a trainer's party potentially more flexible depending on what's being desired. For example, you might have a trainer you gave two Pokémon slots, but you have three mons you'd like to give to that trainer as you think they fit. Let's say Rattata, Pidgey and Pikachu...