Thank you very much, just tested the implementation and it is working perfectly.
And don't worry I'm making plenty of using out of Wait for Move completion though I tend to keep that for when characters are moving between different locations and less for turning.
I'm trying to set up some events where the event character is initially talking to someone else, notices the player, then turns to face them. As such I am wanting to set the event up such that the Set Move Route only occurs after the player has pressed continue through the dialogue.
I've been...