When trying to use my own move animations from the Essentials editor this happens and none of my graphics are used. I'm using these animations: Gen 8 move animation project [DISCONTINUED]
ok so i actually figured it out
just put this in its own script above main (there are two variations):
Events.onStepTakenFieldMovement += proc { |_sender, e|
event = e[0]
if $scene.is_a?(Scene_Map)
event.each_occupied_tile do |x, y|
#you can actually put as many of these modules as...
the way 19 handles terrain tags has it define a lot of shit differently unfortunately. ive been trying to make a version of this script for 19.1 but no luck :/
is there a way you can make a part of the script to exclude certain moves (ie ohko moves) or make a way so that the script doesn't affect status moves so that something like hypnosis doesnt always hit?
edit: i realized ohko moves already go by evasion, it's just status moves that now all seem...
apparently not, i get the following error:
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[EBDX v1.2.3]
Exception: TypeError
Message: nil can't be coerced into Integer
Backtrace:
374:BGM Pause and Resume:14:in `*'
374:BGM Pause and Resume:14:in `bgm_play'...