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  1. S

    Resource [v12+] Set the Controls Screen

    The more recent versions of MKXP-Z allow for polling the scroll wheel with Input.scroll_v, could you add support for binding it?
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    Resource Mining Game Mouse Function

    If I had any suggestions, it would be this: if Input.trigger?(Input::MOUSERIGHT) pbSEPlay("Mining tool change") newmode = (@sprites["cursor"].mode + 1) % 2 @sprites["cursor"].mode = newmode @sprites["tool"].src_rect.set(newmode *...
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    Resource Reincarnation

    I also made the script for my personal use, and updated Nuzlocke-X for myself, but I sincerely doubt it it is up to Lukas snuff.
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    Resource SOS Battles

    It's exactly how Vendily had it in earlier versions, so if they had added that, it should be here, if they didn't, I can see about adding it.
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    Resource Randomized Trainer Teams (RTT)

    from a cursory look, the big problem is that both redefine 'to_trainer' which are key to both of them functioning, I can't understand Lucidious's code the best, but its clear a compat patch could be made, I am just not familiar enough with either persons code to do so, myself.
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    Resource Pokémon Emerald UI Pack

    Is the party screen supposed to skip portions of the selection if you hit down?
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    Resource SOS Battles

    I'll add that when I have some time! Thanks!
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    Resource SOS Battles

    Try ZIGZAGOON_1 instead of ZIGZAGOON, I THINK that's how you call specific forms in this context.
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    Resource Loyalty Mechanics

    You don't even really need to touch the badgeLevel stuff, what you could do is set conditions to return pbDisobey like I did under specific conditions, so return pbDisobey(choice, badgeLevel) if @pokemon.level >=15 && @pokemon.level <=20 && r <= 50 and then have corresponding things in...
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    v20.1 Reincarnation - Another update!

    Had to fix some bugs related to order of donors in the main function script, it would cause a crash if you only had one Pokemon selected.
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    Resource Reincarnation

    thatonekriegerwriter updated Reincarnation with a new update entry: Another update! Read the rest of this update entry...
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    Resource Loyalty Mechanics

    Sorry I didn't get to it yesterday, another one of my scripts had errors that took up all my time yesterday!
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    Resource Reincarnation

    Yeah, I knew I was forgetting something when I wrote this. Call Reincarnate.reincarnationWindow in an event, I added it to the main page.
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    v20.1 Reincarnation - We missed some errors with stat passdowns involving items!

    Sorry about the update so quickly, there were a few errors in how IVs were being passed down, they've been fixed now. Beyond that, at Derxs request, I've added a way to check summary screen from the choose Pokemon screen!
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    Resource Reincarnation

    thatonekriegerwriter updated Reincarnation with a new update entry: We missed some errors with stat passdowns involving items! Read the rest of this update entry...
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    Resource Loyalty Mechanics

    It is possible to do, I have done it myself for my game, its just hard to find a place for it without making a new page, or replacing an old one, like Ribbons. Essentials does not reveal happiness by default, so I followed suit. If I have time today, I'll try to push an update that has it as an...
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    Resource Reincarnation

    thatonekriegerwriter submitted a new resource: Reincarnation - Reincarnation - An Alternative To Breeding Read more about this resource...
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    v20.1 Reincarnation v.1.0.0

    Reincarnation This plugin is a port of the Reincarnation System from Touhou Puppet Dance Performance - Shard of Dreams. A In-depth example of how the script functions can be found in this video by @DerxwnaKapsyla, whom also commissioned this plugin. In a Summary, Reincarnation is an...
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    v20.1 Loyalty Mechanics v1.0.0

    Description: Loyalty is a Mechanic which controls if a Pokemon will obey in combat or not(This can be toggled). A Pokemon with Low Loyalty may be more likely to disobey. This is paired with Happiness to make variable times when your Pokemon may disobey in combat. A Secondary Function added by...
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