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Interesting topic. This topic had been as old as I can remember, but really came forward during gen three and four. I personally agree that Legendaries are very powerful creatures that shouldn't be caught by any trainer that wishes to do so, although I have to say... It depends on the trainer...
I know the spriters resource has those sprites, but they're not alligned this way yet, which means you'd have to manually do that yourself. If you know what you're doing it shouldn't take you more than 15 minutes though. Aside from that I don't know.
This might be a bit random, but is there a proper way to make your game play a short movie? I've been looking at the script section called: Scene_Movie and I've also set up an event that calls the script $scene = Scene_Movie.new("MovieOne") and lastly I've made a new folder in the rootfolder of...
Haven't played your game yet, but it looks awesome from what I've seen so far. I will definately be checking this out soon! Keep up the good work and I hope you'll see it through 'till the end! ;)
Giving constructive feedback is indeed very important, and without it you can feel like you're just messing around a bit, without a clear vision of what people like and what they think you should improve on. I do want to say this: In the end you should make art that you like! Make art that...
I'm not sure if this already exists, but in HGSS the 1st Pokémon in your party (the following Pokémon) isn't send out of it's Pokéball when it is send out to battle, but rather glides on screen from the left side.
As far as I know this is not something that's implemented in the Pokémon Following...
Hi everybody!
Unfortunately I'm withdrawing my entry for the Game Jam. I won't be able to finish it before the end date, and I'd rather release a game that I deem ready to be played, than submitting an unfinished mess.
I will try to release this game in a later date though.
Thanks for the...
You are allowed to use public resources as long as credit is provided. Probably every contestant uses at least one of the already existing resources. ;)
I guess I didn't answer Phoenixsongs initial question (must've slipped by)
Most of the times, when I hear people complain about slow progression in a game, it's because of endless battles (or too many battles after another) or obnoxiously unnecessarily big dungeons.
I've been looking at my own...
I've been a fan of the way the Mario and Luigi games handle their battles. It's a turn based battle style like Pokémon and persona, but you have to perform button actions at the correct time to land an attack effectively. Additionally. If your opponent attacks, you are able to dodge that attack...
I pretty much agree with everything on this list. In comparison to previous generations I think this generation (so far) is arguably the weakest in terms of pacing and new content. I played through the main story and caught the ultra beasts (these were one gigantic missed oportunity for an...
Thanks for all of your replies! @Aki, I do agree that the term "content creator" was very vague. I just know that a lot of Pokétubers tend to use that term, which is why I used it in that previous post.
@Phoenixsong the problem I have with speed up buttons is more or less people speeding up...