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The field of UX is one that has been becoming more and more important in modern game design, and can really make or break your game. It spans a large list of things about your game but really comes down to how smooth things feel to the player, and it's our job as designers to notice and care...
Once you've beaten your first Pokemon game, you know how hard it needs to be to keep you engaged. Some people are fine with how they are, others need an extra kick to keep them going. Difficulty is a very preference based topic, and everyone is going to have a different idea, so let's hear it...
What if we had pokemon, but with TWO screens???? The jump to Sinnoh in gen 4 made a lot of technological advances for the game that showed in it's performance and the design alike, fine tuning a lot of existing things as well. The birth region of many great things now standard in the pokemon...
It's not about the destination, it's about the journey. What connects you from your goals better than the very route you take? Home to new pokemon and various scenes memorable to your adventure, routes play a huge part in the pokemon world.
Discuss what can make a route design unique and...
A force lurks just out of your reach, plotting something out of your control and you can only deal with the breadcrumbs they leave behind along your journey. The evil team that plagues each region of the pokemon world plays a big part of both the hero's story as well as a gameplay variety tool...
Now I've got Trainer Classes slated for an upcoming weekly discussion, but i had a stray thought that I wanted to talk about on the side that we may have discussed in discord a while back. So what if trainers had additional power ups depending on their class? Say you've got a bug catcher, well...
So you beat the game, congrats! But now what? This may seem like such a far feature for a fan game, the game itself is hard enough to make let alone more of it. However, it sure is fun to think about, right? Besides we've all got dreams of what this glorious post game in our head is so might as...
Now we might be overly familiar with this generation for fan game reasons, let's talk about the root of the era: Hoenn. Gen 3 took a big leap for the series of Pokemon, adding a lot of new mechanics and diversity in the way we see the game. Take some time this week to show what about this region...
Cities (and towns, etc) play a one of the biggest roles in pokemon for how little we consider them. They are your hub for the adventure, or your next destination as you travel, but they always have something unique about them. Some of these locations even have rich lore behind them and the...
To go along with our current Pixel Slam Jam, this week we'll be taking a look at unique battle styles and their role in games! The most well known and fleshed out are obviously Singles and Doubles so if possible let's stay away from those ones and look at some newer ones that have been...
A test of strength, a test of knowledge, anything that sets up a challenge for you to prove your worth to get into the pokemon league. Gyms have been a staple since day one, and only recently have we seen them start to deviate in main series games. They provide a lot for the player experience...
In a world, slightly to the west of Kanto, things had to change. Lots of things. Some things changed for the better, some changed just because they could. Love it or not, Johto made a lot of changes to the Pokemon world as we knew it, and opened up a whole realm of possibility with it's...
Are you really playing pokemon if you don't have a rival? Every game has one (or two or three or whatever) and they usually play a big part to show the player growth along a journey, and they help show that the world is not static but growing with you. Rivals come in all kinds of shapes, edge...
Soft skills are character traits and interpersonal skills that characterize a person's relationships with other people and work ethic.
It might be a given to communicate when you're working with a team, and that being organized can make everyone's life a lot easier. How often do you talk about...