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Do you know if this would work in Essentials v16 since it's just adding new functionality and not modifying pre-existing stuff? I've got a game that uses it because it was the first Essentials version I could find and I've got too much content to be able to easily port it to v17.
These are great, but could you possibly also have a .zip version available? I haven't been able to find a free equivalent to winRAR and I can't natively extract files in .rar format.
I went with Cyan and Magenta since they were the most logical extensions of color motifs (for the record, I started this project BEFORE Zacian and Zamazenta), they corresponded with my legendaries and general CMYK motifs, and I liked that they were the inverses of Red and Green since I subvert...
Is there a way to keep a fog in the same relative position regardless of where the player is? This fog is sized to the size of my map, or at least it's supposed to be, and I'd like it to have the light coming out of the bottom of the screen regardless of the player's location, since having it...
I wanted some different stuff for my game, so I made some tiles which I'm posting here on the off chance someone will think they're useful. Some of these are original, some of them are recolors or variations of pre-existing Essentials default FRLG tiles. Includes a lot of stuff I thought was...
Okay, just a suggestion: the 3D model on your title screen on the complete black with the flat cyan bar behind your name is really jarring and kinda breaks immersion. I feel like it'd look more like the generational style you're going for with something like the R/S/E title screens, or maybe...
I have a distinct art style I'm using for my Fakemon, which is intended to resemble Neopets and other early 2000s online games. However, I also include several previous Pokemon from Kanto to Unova. I'm using sprites in my art style for Pokemon that gain evolutions in my game, important...