I noticed in your video there was this weird 'double HP drop' bug and found a fix for it. adding && ((@hp - amt) == 0) && self.shieldCount > 0 to the end of return @battle.pbShieldDamage within "BossBattle_Battler.rb" seems to fix it
Veluza's sig move Fillet Away has a typo. the move itself and the AI's code call upon "RaiseUserAtk2SpAtk2Speed2LoseHalfOfTotalHP" while the class defining it's actual effects is titled "RaiseUserAtkSpAtkSpeed2LoseHalfOfTotalHP"
Found a bug, I've done some modifications on my version of the script to iron out some other bugs, but this one is beyond me. the issue is as followed:
Select one pokemon, move it (using either white or gold) to any empty space, turn the cursor green and try and grab it. it will cause the crash...
This could be an old save issue. delete your save file and start a new game, I'm still unable to replicate this error, and from past experiments I know some save data 'lingers' if that makes sense.
Eventually. When you see me drop something called the "Toy Box" It'll be out. Don't get your hopes up though, Life has given me less time to code anything
What is your current party limit set to? Have you actually changed the Party Limit? if not, run ppSetLimit(0) (This will not cause you to have a Party of 0 POkemon it just sets it to the default value of 6)
I never looked into the Gen 8 Project's Box link. Simply wasn't a big priority. as for a 7 party limit, I chose not to include it because of how the UI would look. I've uploaded patch 4.0.3 with something that I hope fixes the box link problem.
Greetings. This resource is very nice and polished. I find the cosmetics very appealing. because I'm a weirdo I decided to test something on a test game. I Created a script that increases (or decreases, dev's choice) the number of pokemon the player has (You can find it here, I call it Party...
ZUD_PowerMoves.dat is generated when you follow EVERY instruction given in the Secondary Instalation.txt file. the fact you are missing it means you failed to read and perform the Manual install portion of the script.
all of my scripts are "Plugin Agnostic" meaning it doesn't matter if you install them in the script editor or the plugin folder. simply refer to my creations as scripts. if you replace anything in the script editor, you have failed to install this resource properly. if you want to install this...