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Am I right in thinking the AI doesn't do anything special to choose which Pokémon to revive? It just picks the "first" one it finds (which will be the earliest Pokémon in the party definition)?
Perhaps you could use something similar to the logic that chooses the next Pokémon to switch in? That...
Personally I think the reason why I shy away from games that delve into "mature" themes is that you have to be a more skilled author to write those stories. This goes doubly-so if someone is going to call out the matured-ness as a feature of their game. Alarm bells ringing, and ringing loud...
Cool! I think you should post them here. I know that whenever I look at a recruiting thread I check for images first, and only read the text like half of the time.
Do you have anything you can show? Some sketches or sprites of your Fakemon or fusions? Maybe some demo gameplay from the past two years (doesn't matter if it's this game or another)?
Well I'm sure you can use your judgment to decide if it's appropriate or not. I can tell you that I'm not going to be responsible for rejecting anything. Personally I wouldn't have any problems with people submitting projects that they've been working on long before the jam started.
Also I...
Yeah, I think so. It's a little bit of a stretch, but if it affects the gameplay it should count. If I overhauled the EV/IV system I'd expect to be allowed to submit that even though the player might never notice.
I got thinking about how Mud Sport was buffed "recently" and thought it would be nice to come up with something similar for a few other status moves that aren't very useful in-game:
Aqua Ring (inspired by Reflect et al)
User's side is healed by ⅙ at the end of each turn for 5 turns, even if the...
Hey there, just a reminder that the Relic Castle Archive is closing on the 12th Jan, but there's all sorts of wonderful ideas over there that might be worth looking at for inspiration. Here's some of my favorites from the Pokémon Fan Game Discussion section, and in some cases they're inspired...
Yeah. It's unclear to me whether broader or narrower is better. Broad might convince more people to participate, but narrow might make it more likely that we'll be able to have discussions about what we're thinking of. Also, if we want to have a competition (although personally I don't think we...
Alrighty! So we have a bunch of maybes and that means it's time to move on to working out some specifics of how this might work.
How does a four-week jam with a single topic sound? I think we'll want to keep the topic pretty broad so that people are able to do their own things, and ideally not...
Hey, I just wanted to say that I really like your recruiting thread! It's refreshing to see plot points being explained, too many people keep those things as secrets and that makes it hard to evaluate if I'm interested in the game.
Very cool to see someone using Unity too! I'm afraid I can't...
This is an interesting idea, but I'm afraid I don't have the time to take you up on the offer.
... But I wonder if you could do a "Secret Santa" themed game jam, where half-way through the games get shuffled around, or something?
Hi all,
I was wondering if there's any appetite here for something I'm calling a "feature jam", similar to a game jam, but instead of trying to build a complete experience we focus solely on prototyping and/or brainstorming a single feature or concept.
Off the top of my head that could be...
There's no need to apologize. You didn't know how much work it would be. And to be honest, I don't think it's as hard as people make out. If you've never done any programming before it'll take a while for you to get to grips with things, but this thread is probably a good place to start.
Also...
Honestly, I wouldn't try any game where I knew that established characters played anything more than the most minor bit part in the story. It's one of those things that in theory should be fine, but in practice the sorts of writers who choose to use established characters aren't usually very...
Yeah, so like you noted, this solution is a mathematical one more than a programming one. I don't think there's anything particularly complicated going on in terms of the math, so I think if you brush up a little on vectors and try to get some intuition for what cosine similarity means (and why...
It's hard to comment on how feasible it is to code this since the idea is pretty vague, but I'd say that if you can write down precise instructions for how you want things to work then you can probably translate those into code.
I reckon it's not too tricky to have the variables and switches...
Wow, that's quite a daunting list of features!
I wanted to ask about this, what kind of solution are you imagining to make your political woes managable?
(Also I'm not convinced that switches and variables would require you to plot everything in advance, but I don't know much about that...
How easy is it to extract all the dialogue in the game into a single file? I'm studying how to write as a hobby, although so far I'm much better at editing than coming up with my own words; and I am the person who does all the proofreading at my job. So potentially I might be able to help with...