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Search results

  1. J

    Resource Deluxe Battle Kit [v21.1]

    This is the code in the Move_UsageCalcualtions script. Is it normal?: def pbAdditionalEffectChance(user, target, effectChance = 0) return 0 if target.hasActiveAbility?(:SHIELDDUST) && !@battle.moldBreaker ret = (effectChance > 0) ? effectChance : @addlEffect return ret if ret > 100...
  2. J

    Resource Deluxe Battle Kit [v21.1]

    The message shows up on any damaging moves, but it doesn’t crash the game. It just shows it every time I attack, which gets annoying. Not sure what is causing it.
  3. J

    Resource Deluxe Battle Kit [v21.1]

    I've honestly spent way too long trying to figure out what is causing this error. Like I said in my last message, I can send you the files for my game if that could help. Other than that, I might have to hold off on using DBK until the issue is found.
  4. J

    Resource Deluxe Battle Kit [v21.1]

    I could send you the files to my game if you want. I literally have no idea what could be conflicting with DBK, since all of my moves and abilities (With the exception of a few) are all variations of other moves and abilities. When you do find the issue, I'd recommend making a patch to DBK to...
  5. J

    Resource Deluxe Battle Kit [v21.1]

    I didn't edit anything involving pbAdditionalEffectChance. As a matter of fact, none of the new moves, items, or abilities I made use pbAdditionalEffectChance. When I remove DBK from my plugins, the error seems to go away, so my assumption is that something is conflicting with the plugin scripts...
  6. J

    Resource Deluxe Battle Kit [v21.1]

    Looks like the issue I've been having isn't related to M.A.G.: [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: NoMethodError Message: undefined method `pbAdditionalEffectChance' for #<Battle::Move::None> Backtrace: Battler_UseMove:716:in `block in pbProcessMoveHit'...
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