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  1. Poq

    In Development Pokemon: Dark Maze

    Second stage starters revealed in the main post!
  2. Poq

    In Development Pokemon: Dark Maze

    It's been a while since I updated this - work on the project has been gradual. Hopefully I'll have more to share soon, but for now, here's a preview of the second stage for each of the starters:
  3. Poq

    In Development Pokemon: Dark Maze

    Starter designs revealed in updates to the original post!
  4. Poq

    In Development Pokemon: Dark Maze

    Just finalizing designs for the starters in Pokémon: Dark Maze. Familiar companions with new forms:
  5. Poq

    Where have I even been?

    Where have I even been?
  6. Poq

    In Development Pokemon: Dark Maze

    A new project by Poq Created using Pokémon Essentials Overview Enter the twisting tunnels of an underground labyrinth in search of a legendary artefact. But proceed with caution, this maze is filled with aggressive Pokémon, a mysterious cult, and an oppressive darkness that seems to have a...
  7. Poq

    Resource Teach the AI to Use Revives

    Poq updated Teach the AI to Use Revives with a new update entry: v1.2 Read the rest of this update entry...
  8. Poq

    Teach the AI to Use Revives - v1.2

    Fixing a minor bug that caused errors in wild battles.
  9. Poq

    Resource Teach the AI to Use Revives

    Poq updated Teach the AI to Use Revives with a new update entry: v1.1 Even Smarter AI Read the rest of this update entry...
  10. Poq

    Teach the AI to Use Revives - v1.1 Even Smarter AI

    The script now takes into account trainer skill level. High Skill Trainer - waits until they are down to one Pokémon, then revives the fainted Pokémon with the best type advantage and highest stats. Medium Skill Trainer - waits until half the party is fainted, then revives the fainted Pokémon...
  11. Poq

    Resource Teach the AI to Use Revives

    Yes, it's very simple at this point. If there is a fainted pokémon in the team, the AI will use the revive on the first one it checks. I've considered adding more logic to it, like using a revive only when down to their last pokémon and choosing which pokémon to revive based on trainer skill...
  12. Poq

    Resource Teach the AI to Use Revives

    Poq submitted a new resource: Teach the AI to Use Revives - So NPCs can be as annoying as the Player Read more about this resource...
  13. Poq

    Teach the AI to Use Revives

    In Essentials, as in the original Pokemon games, you will never battle an opponent who uses a Revive. Even if you give a trainer a revival item, they'll never use it. That's because the AI hasn't been programmed to know how to revive. I found that, in my game, I had some story reasons for...
  14. Poq

    Released Pokémon Rusty

    There spongr be a setup when you click the exe, so no worries there. What is the file that it says it can't find?
  15. Poq

    Iron Mapper Iron Mapper: Trial 1

    Trial: I: City Map Name: Mercandon Map: Critique Requested: Certainly! Credits: Made using base Essentials tiles and OWs. Notes: Mercandon is a city with a little bit of everything: a thriving commerce center, a residential district near a hillside park, a thriving manufacturing and...
  16. Poq

    Released Pokémon Rusty

    You're going to need to give a little more info - the complete error message would help.
  17. Poq

    Resource Following Pokemon

    You can always edit the icons yourself...
  18. Poq

    Overview Tutorials and Resources Requests

    Here's a script that lets you define an opponent's team in an event rather than the PBS. With a little extra work, it should help you accomplish this.
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