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At this moment, I'm still laying the foundations of the game system.
I'm in the middle of developing the Survival System (player needs), hunger, thirst, sleep, health, stamina, which will change the traditional Pokémon game dynamics quite a bit.
Teleportation to a Pokémon Center has been...
A small sample of the OverlayUI I've been planning for the game, it will include things like Time, Location Name, Health Bars, Aura, Thirst, Hunger, and Stamina (running will now use up stamina)
These autotiles feature a vibrant and clear design tailored to represent freshwater environments like rivers, lakes, and ponds. The color palette includes lighter, more reflective tones compared to traditional seawater tiles, emphasizing the clarity and purity of freshwater.
These tiles are...
This script is designed to implement and manage a dynamic darkness effect in the game, adding a semi-transparent black layer that can vary in opacity and adapt to different scenarios. It is useful for creating immersive atmospheres, such as nighttime environments, shadowy dungeons, weather...
Pokemon Ash's Adventures RPG
An expansive story-driven RPG that follows Ash's journey across all anime regions and beyond. This ambitious adventure spans from Kanto through every region, including Orre and the original region of Ming, enhanced with advanced survival and management mechanics...