Go to line 110 and add
if @sprites["trainer"] && @sprites["trainer"].respond_to?(:play)
@sprites["trainer"].play
end
end
Compatible with @Lucidious89 's Animated Trainer Intro script
hi, i have a qustion.when i use setBattleRule("battleIntroText", "{1} it''ll overwrite the Chinese text.so which Midbattle Scripting Edit to back the Chinese text?