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Just checked now, these are the versions I have installed:
-> Loaded plugin: Innate summary page (ver. 2.0)
-> Loaded plugin: Innate Abilities (ver. 1.5)
I will update my plugins in the future to your latest version, though right now my focus has been just adding more content to my own...
Hello all ~ long time no speak, and glad to see the plugin is still being actively discussed and worked on in the community!
I haven't upgraded to the most recent version just yet, though I recall I ran into a few issues I never got to raising.
Just now, I tested having a Kadabra use future...
Thanks heaps, I realised that they were indeed lowercase, rather than the upper case version in 21.1.
I looked back at lavendersiren's earlier posts and was able to get to the point that my contest works and I come out successfully.
I didn't want to start a new save, so I just created the...
Hello, I'm attempting to use this in v21.1.
Thank you for making this available, I'm attempting to get it working though running into some bugs (inevitably)
Though, I'm having less success than the previous person - I seem to get errors the second after I talk to the Contest Hall person.
Just...
I think I understand. Do you mean you have delete every PBS file you have (e.g. Pokemon, Items, Innate_sets, etc).
If so, I don't believe the game works this way (e.g. you won't have any Pokemon or Items in your game).
I'm a little confused at what you're trying to achieve here. If you have no PBS files, you will have no data (for any PBS file).
You could include a blank PBS file with no data - or if you really want players do not touch the PBS file, you can publish the game (I believe this packages up...
Hello again, long time no post from me.
I've been running into an error that happens 'sometimes' when I start my game and initiate a battle against a trainer.
This error "sometimes" occurs. At first, I thought it was because I have abilities that sometimes change the speed stat on switch in...
I'm no expert, as I'm still getting into understanding the Pokemon Essentials code myself.
Though, with your original code, what happens if you remove the battler parameter from pbInitPokemon, and then instead of referencing if (!battler.pbOwnedByPlayer?) try using if (!pkmn.pbOwnedByPlayer?)
Tsoukinator submitted a new resource:
Pokemon Broker (port of Pokemon Liberator's v19 Script) - NPC Trainer who buys your Pokemon from you
Read more about this resource...
This is a port of Pokemon Liberator's Pokemon Broker v19 script for a Pokemon Broker, who will offer to buy your Pokemon.
The price of a Pokemon is set by a combination of base stats, and catch rate.
To use this in your game:
1) Copy the script into a new section of your RPG Maker XP program
2)...
Here is an example innates_set.txt file you can use.
I have given every Pokemon two sets of possible innates they can have - and within each set, they can have two innates.
I have only assigned the same innates over and over again, so feel free to change this as you please.
And remember - you...
The current data you have is incorrect.
Instead of having ALL the data, your Pokemon should appear like this.
Here are the first three as an example.
You should only have:
1. The ID of the Pokemon, their name in all capital letters, surrounded by square brackets (e.g. [BULBASAUR]
2. The word...
Updated the script today to work with my version of 21.1.
I also added a checker for the NPC to refuse to sell to you if you only have 1 able pokemon left in your party.
################################################################################
# Pokemon Broker...
As per the title, I am after creating an ability (called PANICMODE) which when the user is under 1/3 HP, it will trigger, causing the user to use one of their any 4 moves, but at 1.5x power.
My idea has led me to customise the method pbProcessTurn, though I'm not able to get this working...
Define each Pokemon you want Innates assigned to within the new innate_sets.txt file.
This file needs to be updated/saved in your PBS directory.
Use the example Sonicover provided to create your own entries for any Pokemon you want to assign innates to.
Here is the example they provided.
Without jumping into the code itself, it looks like the error is another file load error.
Is your innate sets.txt file formatted exactly the same as the sample file provided by Sonicover?
(Also, a tip, whenever you have an error, the details normally output to the file "errorlog.txt" in your...