• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!

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  1. W

    Resource Following Pokemon EX

    YESSS! Thank you so much, it worked. sorry to make you have to show exact examples, I misunderstood the conditional branch note in the original code sample, thinking it meant the if else in the script command was the branch. The example images you sent, as well as everything else, have helped me...
  2. W

    Resource Following Pokemon EX

    Thanks for the response again, I probably should've realized that == would be comparing and = would be setting, tbh I get a feeling that this small feature in a fan-game I'll most likely never release is too advanced for a beginner like me, but with all this help you've given I'd feel worse...
  3. W

    Resource Following Pokemon EX

    Sorry to ask again, I tried using FollowingPkmn.get_pokemon as suggested above but my knowledge of how scripts work in RPG Maker XP isn't good enough to make it not return an error. Using Wooper as an example I tried using "FollowingPkmn.get_pokemon = WOOPER", "FollowingPkmn.get_pokemon = 194"...
  4. W

    Resource Following Pokemon EX

    Thanks for the reply, as much as running a lot of conditional checks isn't too ideal, it seems like the only solution I'll be able to use for now, I'm just happy that it'll work. I'll give it a go.
  5. W

    Resource Following Pokemon EX

    Hello, made an account just to ask this question, I've been messing around with this and have been wondering if its possible to make it so different Pokémon trigger different common events (or just anything that functions similar to them) when interacting with them. I thought it would be fun to...
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