Hello it's been a few days since my last update.
The time I've had in the past few days to work on the game has been spent working on exterior to interior transitions, as well as a nice way to set them up. Because I already had some scene transition logic I was able to re-use the scene change...
Well I said I was going to move on to other things but I had an idea on how to make the detection a bit more interesting.
Rather than trainers detecting the player as soon as they enter their detection area I've implemented a "curiosity" indicator which provides a grace period to player. When...
The last few days I've not had a whole lot of time but I have made some more progress on player detection and fleshing out a battle initiation flow where the trainer can compute the cost of each tile surrounding the player and determine the best one to navigate to. This should hopefully always...
Today I have been experimenting with player detection.
I'm interested in expanding upon the way NPCs can detect the player by not having it rely on the player crossing directly in front of the trainer. Instead I want NPCs to be able to have at least some sort of peripheral vision.
After...
Hiya.
Just wanted somewhere to post progress and other bits and pieces for the game I'm working on. I have a vague idea of where I want to take the game so at the moment a lot of the work is on mechanics and features.
At the same time I'm using this project as a way to learn Godot. I've played...