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  1. Jaete

    Writing Conduit Idea

    Is too late to give an extra opinion? Anyway, by reading this story of Conduit, I've also thought of something different for the story. Not evil team or guardians of the region, but people who didn't choose to be a Conduit and now they're suffering for this. A little drama about how they're...
  2. Jaete

    Recruiting Pokémon Randomizer PVP - Recruitment

    Hey man, just passing by to say that your concept is INSANE! I loved it! I've seen some nuzlockes with PChall where there was another player controlling the NPCs, but using the normal team and movesets from that NPC in the game. This is randomizing everything but is competitive in some sort of...
  3. Jaete

    Graphic Thoughts on my Legendary?

    Cool story! I immediately thought of Starcraft by reading it. "The humans discovered that they were not the only ones". The concept art even reminds me a bit of the Protoss now that I know the context behind it. You're on a promising path with your story. Good luck with producing your game!
  4. Jaete

    Graphic Thoughts on my Legendary?

    Hey, it's pretty nice! It passes that vibe of an "Ancient (or alien) humanoid overlord that could destroy an entire world effortlessly". Something like Mewtwo and Deoxys but with strong dragon aspects, such as the face itself, horns, and tail. I don't know how to feel about the "frog toes"...
  5. Jaete

    Map First Route (Desert Area)

    Way better! Keep improving my guy. May I dare to give you some more tips? Not only concerning about pleasantries for the player's eyes but also about level design per se. So you took the advice to avoid long straight lines to give a more pleasant walking path to your player when exploring...
  6. Jaete

    Resource Voltseon's A-Star Pathfinding

    Yeah, I've thought for a moment that it could be like this. Didn't fit very well in my head, though. Why direction would be necessary to verify if a tile is passable anyway? Maybe because of the 4-direction passability? Yeah, could be. By the way, the 5 is skipped because the engine uses the...
  7. Jaete

    Resource Voltseon's A-Star Pathfinding

    Don't mind at all. You just need to use $game_player.x + 1 as a parameter for the X-axis, the same for the Y-axis. Your line would be something like move_to_location(EventID, $game_player.x + 1, $game_player.y, true if you want to wait for completion). Work really well for cutscenes or when...
  8. Jaete

    Resource Voltseon's A-Star Pathfinding

    Hello, i'm new here so first things first: Thank you for this wonderful script! It is a lifesaver. Or worksaver, at least 😅 Now i want to give a contribuition before i ask for some help. As some already noticed, VASP it's currently not working for Essentials v21.1. I've, however, figured out...
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