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I'm not sure where that def pbEORSwitch is.
The rest of the event code is:
setBattleRule("autoBattle")
setBattleRule("alwaysCapture")
setBattleRule("tempPlayer",["Giovanni",1])
setBattleRule("tutorialCapture")
setBattleRule("cannotRun")
setBattleRule("raidStyleCapture", true)...
Setting a battle rule of cannotRun just stops you from running. The player is still asked to use next Pokémon but choosing No means that they get the message "You cannot escape!" The next Pokémon is then chosen automatically.
I have now correctly temporarily changed the player's name and...
Ah, I believe that the vanilla battle rule only applies to trainer battles and not wild battles.
Well, I just entered a string try to change the trainer's name at first.
Hi, in an auto-battle is it possible to skip the choice of using the next Pokemon when a Pokemon is knocked out? For it to be chosen automatically? It seems a little strange for a battle scene to occur but then a player to be asked if they want to use the next Pokémon
Additionally, the...
Hi, I have downloaded and installed this plugin with the Modular UI Scene plugin. However, I am not seeing any of the new features in the game.
Do I need to configure the Modular UI Scene plugin?
I have all the setting set to true.
Ah, okay. I was a bit confused about the WEATHER_SUBSTITUTE and MAPS_POSITIONS.
I think MAPS_POSITIONS is making slightly more sense now, but I am still confused about WEATHER_SUBSTITUTE.
Hi,
I have just tried installing and configuring this plug-in.
However, I am getting the following error whilst trying to start a new game:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.5]
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
Backtrace:
[Lin's...