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VERSION 2.5.0
- The Elite four has been completely reworked. It now features a system where you
can fight them in any order.
- Rebalanced Skill tree and added max levels to the skills.
- Rebirthing has been completely rebalanced and makes more sense now.
- Discord presence was removed from...
Thank you for the review. I do plan on making the story more robust as the game develops more. Right now I'm trying to integrate all wanted features and maintain balance, Next step is really bulking up the story. I would love to have a conversation with you and see what you think could be done...
On the website you can download the latest release instead of using the launcher. I have a ticket open with the GLCV team to ask what the issue might be
I am having a slight issue with the pause menu. I compress/encrypt my game when I send out releases. and for some reason it requires me to have the pictures folder still in the folder because its set like this
MENU_FILE_PATH = "Graphics/Pictures/VPM/"
Which means I have to add the...
Introduction
Hello everyone! I'm excited to present Pokémon Shadows Unleashed, a fan-made Pokémon experience that brings fresh mechanics, unique storylines, and innovative gameplay features to the world of Pokémon. Step into the shoes of Liam—a young, aspiring trainer—and follow his quest to...
Attempting to use this one v20.1 getting this error
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Script error in event 12 (coords 21,15), map 22 (South Town)
Exception: NameError
Message: uninitialized constant Interpreter::Quest1
***Full script:
activateQuest(Quest1)
Backtrace...
I was able to accomplish this by doing the following
Change the SetEventTime in Interpreter to
def pbSetEventTime(*arg)
$PokemonGlobal.eventvars = {} if !$PokemonGlobal.eventvars
time = Time.now.to_i
pbSetSelfSwitch(@event_id, "A", true)
$PokemonGlobal.eventvars[[@map_id, @event_id]] =...
@-FL- is there a way for me to make it so SetEventTime uses the computer local time instead? or maybe a pbSetEventRealTime?
I'm struggling with making time based events in my game as this makes them move too fast
I wish I was a better coder so that I could make it so RNG was still in this, but this worked more like a Limit break system than a complete overhaul :|
If I were to make an attempt i would only need to edit
Battle_move
Move_Effects
Ability_handlers and Item handlers right @Lucidious89 ?
I'm looking to make achievements for a few things if someone can help me
Looking to implement the following:
Lifetime money earned.
Lifetime Coins earned.
$game_variables[94] reaching a certain number
the sum of a bunch of variables being a certain number.
@Vendily
The newest version of your code has so many errors, for starters, You cant select your team to be in any other order than the default because it will cause desync and the wrong Pokémon will show on the enemies side, The processor still doesn't have Pokémon correct despite my fixes it...